Template:Combat revamp
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A revamped combat system will be rolled out during and post Alpha-1 testing based on player feedback.[2][3][4][5]
- I just want to give kudos to the combat team, because in my opinion having played this and watched this and seen the community's response to it, they've done a great job in moving away from what was our direction prior to Alpha-1 to now having developed for Alpha-2 a significantly revamped combat experience; and I think it feels good and it plays well and it's fun.[2] – Steven Sharif
- The goal is to give more agency to the player and achieve a more fluid flow of combat with greater mobility when using abilities.[6][7]
- The current hybrid tab and action combat system will remain after the revamp.[6]
- This revamp will not represent the final form of combat, but will set the general direction that combat will be taking.[8]
- The revamp will be iterative and will be rolled out to testers in different phases.[7]
- The developers will be testing whether or not to use global cooldowns GCDs on different types of abilities during Alpha-2.[9]
- As of July 2023 global cooldowns are not currently in the game.[10]
- Instant cast abilities are referred to as off-global-cooldown or OGCD abilities.[10]
The revamped combat system will feature split-body animations, where the character's upper body can be locked by weapon attack animations while the lower body is free to continue moving.[1][11][12]
- You'll be able to move forward while swinging your weapon; and this will allow you complete control over your weapon attacks for melee.[1] – Steven Sharif
Alpha-1 combat was focused on core functionality rather than combat balance.[12] Alpha-2 combat will include archetypes, significant ability support, augments, split-body combat, weapon attacks, and many additional items, among other things.[13]
- Changes that allow templated abilities to apply to 3D positions in the air or water will be prototyped and may be included in Alpha-2.[14]