„Augments” változatai közötti eltérés
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== Class augments == | == Class augments == |
A lap 2018. augusztus 28., 08:20-kori változata
Ashes of Creation hosts a wide array of progression paths that offer augments to a character's active skills.[1][2][3][4]
- Secondary archetypes.[1][2][5][6]
- Social organization augments.[1][2][7][8]
- Religious augments.[1][2]
- Racial augments.[9][1]
- Q: There are 32 augment schools, not including racial/social/religious augments, meaning a total of 8960 (280 spells * 32 augment schools) different variations of spells. How do you guys plan on tackling that, or has the augment system for the classes changed since?
- A: It has not changed; and the intent is for us to design relatively templatable effects conferred by each school of augmentation; and those effects will have a lot of shared benefits that get conferred to a particular ability when the augment gets applied.[10] – Steven Sharif
Növeli are applied individually to active skills from a character's primary archetype.[1][2]
- Augment effects are intended to be templatable so they can apply to a range of abilities.[10]
- A character can have one active augment on an ability at any given time.[1]
- Augments do not cost skill points.[11]
- It was previously stated that certain augments will have more expense required on the skill point side.[12]
- Secondary class augments may be applied to any skill, but it is possible that some specific augments may be locked to specific abilities.[1]
- The progression system for augments is very similar to the class progression system.[13]
Növeli can affect a multitude of things and can (in some cases) create entirely new skills.[14]
- Drastically change the ability itself.[14]
- Change the damage type and value.[14]
- Change the cooldown period.[14]
- Change the distance (of the skill).[14]
- Change the effect from a ranged to melee ability.[14]
- Augments can affect a multitude of things. It can drastically change the ability itself. It can change the damage type. It can change the cooldown period. It can change the damage values. It can change the distance. It can dramatically change it from a ranged effect to a melee effect. Augments are essentially can create- they are creating entirely new skills, but they're going to keep obviously some identity with what that primary active ability was.[14] – Steven Sharif
Class augments
Primary skills (class abilities) are based on a player's archetype.[18][19]
- A player may choose a secondary archetype when they reach level 25.[20][5] The player can then augment their primary skills with effects from their secondary archetype.[18][20][5][19][21]
- Outside of class-specific skills there may be a subset of universal skills, such as active block and dodge.[22]
- Class skills are not affected by the type of weapon that is equipped.[23]
- Primary skills in Alpha-2 are expected to be very different to those in Alpha-1.[24]
Racial augments
Racial augments are based on a character's race and are available to each class.[9]
- These apply to abilities on a character's primary archetype.[25]
- They affect how the ability works and can also apply cosmetic effects.[26]
Religious augments
Strong religions provide unique augments that can be applied to a player's primary skills.[27][28]
- Religious augments are considered top-tier achievements within a religion.[27]
- These augments can be stacked on top of class augments. They will have a give-and-take system based on the choices a player makes.[27]
You're going to have advancement within the religion and within the church that you're a part of. And those advancements are going to be both reflective of the community's development of that religion out in the world: Building temples, building infrastructure for that, completing certain quests for it; and then you will benefit from the community's development of that specific religion via having certain augment abilities that you'll gain access to be able to apply on top of your secondary class augments to skills; and it's going to reflect what the nature of that religion is.[8] – Steven Sharif
Social organization augments
A játékos feladatok és küldetések teljesítésével halad a szervezet fejlődésben.[29] Hierarchikus útvonalak tartoznak bizonyos küldetésvonalakhoz a szervezet tematikáján belül.[29] Ezek a küldetések vagy közreműködőek lesznek, vagy ellenséges jellegűek, más Node-okra való tekintettel, a velük fennálló diplomáciai állás alapján.[30]
- - Például, a Tolvajok szövetsége olyan küldetést ad, hogy a játékosnak el kell lopnia egy fontos tárgyat.[29]
Social organizations are going to have questlines that players participate in which some will include sabotage, espionage, intrigue... While it's not necessarily player versus player in the combat sense, it is player versus player in pitting communities in those organizations against each other in a competitive atmosphere, where only some things can be accomplished by certain communities; and not everybody can succeed at a particular task. So, I think that that's a unique way to involve meaningful conflict that doesn't necessarily have to relate to PvP, because obviously we have a lot of PvP systems in the game and and there are many ways for players to participate in player versus player combat; but we also want to make sure that from a progression standpoint, from a system standpoint there are going to be abilities of individuals to follow these questlines, these tasks that will pit organizations against each other, specifically from an organizational standpoint.[31] – Steven Sharif
- A szervezetek elérhetővé tesznek augmentációkat.
You're gonna see arguments being used a lot throughout a lot of our systems. When we're talking about the guild system, when we're talking about social organizations, when we're talking about religions. A lot of those things are going to affect how and what you have available to augment your skills with.[8] – Jeffrey Bard
Skill transfer
Players will not be able to transfer their skills to other players.[32]
Továbbiak
Hivatkozások
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 Podcast, 2021-09-29 (30:04).
- ↑ 2.0 2.1 2.2 2.3 2.4 Élő adás, 2021-06-25 (1:05:01).
- ↑
- ↑ Official Livestream - May 4th @ 3 PM PST - Q&A
- ↑ 5.0 5.1 5.2 Interjú, 2020-07-18 (1:05:04).
- ↑ Élő adás, 2018-02-09 (41:56).
- ↑ Podcast, 2018-04-23 (24:47).
- ↑ 8.0 8.1 8.2 Élő adás, 2017-06-01 (31:47).
- ↑ 9.0 9.1
- ↑ 10.0 10.1 Interjú, 2023-09-10 (50:40).
- ↑ Forums - Livestream Q&A 2022-08-26.
- ↑ Interjú, 2020-07-18 (1:07:06).
- ↑ Élő adás, 2019-07-26 (1:09:22).
- ↑ 14.0 14.1 14.2 14.3 14.4 14.5 14.6 Podcast, 2021-09-29 (46:20).
- ↑
- ↑ Élő adás, 2017-10-16 (1:00:44).
- ↑ Interjú, 2018-08-08 (22:27).
- ↑ 18.0 18.1 Élő adás, 2023-12-19 (1:20:41).
- ↑ 19.0 19.1
- ↑ 20.0 20.1 Élő adás, 2023-07-28 (1:04:27).
- ↑
- ↑ Élő adás, 2021-11-19 (50:38).
- ↑ Video, 2022-09-30 (17:00).
- ↑ Élő adás, 2021-09-24 (1:18:06).
- ↑ Élő adás, 2017-05-08 (43:30).
- ↑ Élő adás, 2019-07-26 (1:28:31).
- ↑ 27.0 27.1 27.2 Élő adás, 2020-07-25 (57:02).
- ↑ Élő adás, 2017-05-08 (44:51).
- ↑ 29.0 29.1 29.2 Élő adás, 2017-05-17 (7:27).
- ↑ Interjú, 2020-07-19 (24:34).
- ↑ 31.0 31.1 31.2 31.3 Podcast, 2018-05-11 (18:52).
- ↑ Élő adás, 2017-11-17 (27:35).