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„Design pillars” változatai közötti eltérés

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== History ==
 
== History ==
  
There were originally ''four'' design pillars: [[Economy]], [[Nodes]], [[Risk vs reward|Meaningful conflict]] and [[Engaging and immersive story|Narrative]].<ref>[https://youtu.be/tqsybteR44Q?t=689 Livestream 3 May 2017 (11:33).]</ref>
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There were originally ''four'' design pillars: [[Economy]], [[Nodes]], [[Risk vs reward|Meaningful conflict]] and [[Engaging and immersive story|Narrative]].{{livestream|3 May 2017|11m33|tqsybteR44Q}}
  
 
== See also ==
 
== See also ==

A lap 2018. május 15., 20:53-kori változata

The design of Ashes of Creation adheres to five main pillars.[1]

  1. A magával ragadó történet
  2. Reagáló világ
  3. Játékosi beavatkozás
  4. Játékosi befolyás
  5. Kockázat jutalom ellenében

In designing Ashes of Creation, we adhere every detail to five main pillars: Engaging and Immersive Story, a Reactive World, Player Interaction, Player Agency, and Risk vs Reward. Even in the environment, everything you as the player do will tie into these pillars, while everything your guild does, everything your server does will ultimately keep the world fresh, ever-changing, and most importantly… exciting.[1]

Korábban

There were originally four design pillars: Gazdaság, Node-ok, Meaningful conflict and Narrative.[2]

Továbbiak

Hivatkozások