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„Stamina” változatai közötti eltérés
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− | + | {{archetype_resource | |
+ | |}} | ||
+ | {{Stamina}} | ||
+ | |||
+ | == Archetype resources == | ||
+ | |||
+ | {{Archetype resources}} | ||
+ | |||
+ | == Active blocking == | ||
+ | |||
+ | {{Active blocking}} | ||
+ | |||
+ | == Player movement == | ||
+ | |||
+ | {{Player movement}} | ||
+ | |||
+ | == See also == | ||
+ | |||
+ | * [[Stats]] | ||
+ | * [[Mana]] | ||
+ | * [[Health]] | ||
+ | |||
+ | == References == | ||
+ | |||
+ | <references/> | ||
+ | |||
+ | [[Category:Stats]][[Category:Archetype resources]] |
A lap 2024. április 24., 00:17-kori változata
- Stamina is a universal energy mechanic that may be utilized by active blocking skills in addition to Mana. This is subject to testing during Alpha-2.[1][2][3][4][5]
- Sprinting presently consumes mana.[6]
- Stamina does not limit swimming.[7]
- Active blocking... might be consuming mana... In addition, it might also consume stamina, where that's something we're going to be testing as part of Alpha-2.[2] – Steven Sharif
Archetype resources
Archetype resources (also called Class resources) are generated by certain skills based on specific criteria.[8] The current design approach is for every archetype to have its own resource, in addition to Mana, which is universal across all archetypes.[9][10][11][12]
Archetype resource | Icon | Archetype |
---|---|---|
Combat Momentum | Fighter | |
Courage | Tank | |
Divine Power | Cleric | |
Mana | Universal |
Active blocking
Active blocking is a universal skill that applies to all classes.[15][1][16][2][14][17]
- Active blocking is present in Alpha-2.[2][13][5] At present the developers are using a universal stamina-based energy system, but they will be testing the use of separate energy mechanics for universal skills in Alpha-2.[1][2][3][4][5]
- Active blocking might be an ability that- it's universal, of course it's universal- but it might be consuming mana; and you'll be able to adjust that mana consumption based off of your passive spec into your skill trees. In addition, it might also consume stamina, where that's something we're going to be testing as part of Alpha-2.[2] – Steven Sharif
- Different types of equipment are catered toward blocking different damage types.[15]
- Shields are better for active blocking physical damage, but any melee weapon can also be used to parry with a lesser amount of mitigation.[16][14]
- Sigils are better at actively blocking magical damage.[15]
- Q: How are you designing encounters around active blocking? Will it be situational use, or would I expect to be laying on my block keybind for most of the fight to prevent getting deleted by bosses?
- A: It depends really on the type of adversary you're facing. Some of them are going to have indicators or tells that a big attack is coming. It's an animation wind up where you'll have an opportunity to use active block in very unique situations that are based on timing and additional mitigation for those incoming one-off attacks. In other occasions you'll be able to use it off of rotational cooldowns, or if you're waiting for a particular ability or you're during the use of your Aegis. There's different situations for when active block is a relevant use-case.[18] – Steven Sharif
- Some abilities may be able to overcome, surpass, or cancel active blocking.[1]
- If a player is in a state, such as an active block, or an active tumble state, there will likely be some types of abilities that interact with reacting to those types of states and will either overcome surpass or cancel out those states, particularly as it relates to not just active blocking, but also potentially passive blocking as well; and that would be something probably related to physical penetration values as a stat, or even CC breaks that could be relevant as well for those types of things. I think that's on the radar for the combat team.[1] – Steven Sharif
- Previously the developers had not finalized designs for active blocking and were leaning toward using more traditional buff-oriented universal damage mitigation for the MMO, and were also considering interaction between action-based blocking and a passive block stat.[19][20]
- The Paladin's Might shield in Ashes of Creation Apocalypse had its own hit box and hit points (HP); that could actively block projectiles.[21]
Player movement
- Sprinting will consume a percentage of a character's mana pool. Sprinting will not be permitted while in combat.[6]
- I've instructed design to incorporate a mana consumption that's percentage based for sprinting. So it'll be a similar amount of time that each class, regardless of their mana values, will have in order to sprint and it will not be accessible while in a combat.[6] – Steven Sharif
- There is a toggleable walk/run (autorun) capability.[24]
- There is not going to be any "go to waypoint" (auto-pathing) mechanics.[25]
- Double-jumping has been considered as an option for player mounts.[27]
- Unreal Engine 5 mantling was demonstrated by the developers.[28][29]
Továbbiak
Hivatkozások
- ↑ 1.0 1.1 1.2 1.3 1.4 Élő adás, 2023-09-29 (1:12:16).
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 Video, 2023-01-27 (40:24).
- ↑ 3.0 3.1 Élő adás, 2023-01-27 (15:22).
- ↑ 4.0 4.1 Élő adás, 2022-12-02 (1:05:08).
- ↑ 5.0 5.1 5.2 5.3 Video, 2022-12-02 (16:55).
- ↑ 6.0 6.1 6.2 Élő adás, 2021-07-30 (1:11:29).
- ↑ Élő adás, 2020-09-30 (55:39).
- ↑ Video, 2022-12-02 (10:12).
- ↑ Élő adás, 2023-04-28 (1:02:04).
- ↑
- ↑
- ↑ Élő adás, 2020-08-28 (1:14:54).
- ↑ 13.0 13.1 Video, 2023-01-27 (35:51).
- ↑ 14.0 14.1 14.2 Video, 2022-12-02 (34:41).
- ↑ 15.0 15.1 15.2 Élő adás, 2024-03-29 (2:38:15).
- ↑ 16.0 16.1 Élő adás, 2023-01-27 (1:06:02).
- ↑ Élő adás, 2021-11-19 (50:38).
- ↑ Élő adás, 2023-01-27 (1:13:29).
- ↑ Élő adás, 2021-09-24 (1:22:46).
- ↑ Élő adás, 2020-06-26 (1:19:50).
- ↑
- ↑ Video, 2017-05-25 (0:02).
- ↑ Reddit - Developer response to unique ability visuals.
- ↑
- ↑ Élő adás, 2018-05-04 (51:57).
- ↑ Élő adás, 2017-12-15 (1:35:38).
- ↑ Élő adás, 2023-05-31 (1:10:08).
- ↑ Élő adás, 2021-12-23 (55:32).
- ↑ Video, 2021-12-23 (7:05).