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„Template:Player corruption” változatai közötti eltérés

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[[File:ss-2020-12-19-00 05 29-00006.png|thumb|450px|[[Player corruption|Corrupted player]] in the [[Alpha-1]] preview.{{video|31 May 2020|5m29|fkwaYLOuw2s}} <blockquote>''When you gain that corruption you have the potential of losing your completed items, your weapon, your armor, stuff that is very difficult to achieve; and then the other aspect of that is, that in order to deter basically players taking alternate characters and saying this is my PK alt, the more players you kill, the more corruption you gain, the higher your combat efficacy in PVP diminishes. If you're out there and you killed you know 20 players... you will not be able to perform in PVP any longer. You will need to take that character and go work off that corruption. The other aspect of corruption is that if you kill another player, who is a non-combatant and the level disparity between you and that player is great, you will gain a higher amount of corruption from that single kill. To the point where you should not be killing a level one character.''{{podcast|23 April 2018|51m31|Xg2l6DJgHV0}}{{ndash|[[Steven Sharif]]}}</blockquote>]]
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[[File:ss-2020-12-19-00 05 29-00006.png|thumb||[[Player corruption|Corrupted player]] in the [[Alpha-1]] preview.{{video|2020-05-31|5m29|fkwaYLOuw2s}} <blockquote>''When you gain that corruption you have the potential of losing your completed items, your weapon, your armor, stuff that is very difficult to achieve; and then the other aspect of that is, that in order to deter basically players taking alternate characters and saying this is my PK alt, the more players you kill, the more corruption you gain, the higher your combat efficacy in PVP diminishes. If you're out there and you killed 20 players... you will not be able to perform in PVP any longer. You will need to take that character and go work off that corruption. The other aspect of corruption is that if you kill another player, who is a non-combatant and the level disparity between you and that player is great, you will gain a higher amount of corruption from that single kill. To the point where you should not be killing a level one character.''{{podcast|2018-04-23|51m31|Xg2l6DJgHV0}}{{ndash|[[Steven Sharif]]}}</blockquote>]]
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If a [[Combatant|combatant]] <span class="flagging combatant">(purple)</span> character, or their [[Summons|summon]], kills a [[Non-combatant|non-combatant]] <span class="flagging non-combatant">(green)</span> character, or any of their controlled entities, in [[Open-world PvP]], they will be [[Player flagging|flagged]] as [[Player corruption|corrupted]] <span class="flagging corrupted">(red)</span>.{{livestream|2022-10-28|1h35m36|d_P7AK22_18}}{{quote|steven-summons-pvp-1.png|link=https://discord.com/channels/256164085366915072/256164085366915072/996882740425269390}}{{quote|pvp flagging.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/305856566463168522}} Corruption gained for killing controlled entities is a lower value than killing players.{{livestream|2022-10-28|1h35m36|d_P7AK22_18}} Player corruption has been referred to as a [[Status conditions|status condition]].{{livestream|2022-07-29|1h07m20|23GSdvV1dB0}}
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: ''There is no incentive to go corrupt... There's zero incentive for a player to go red. It actually gives you negatives for doing that- very significant downsides.''{{livestream|2023-05-31|1h30m45|nOd9PV6jcqU}}{{ndash|[[Steven Sharif]]}}
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* The goal of the [[Corruption system|corruption system]] is to keep [[Risk|risk]] alive while significantly curtailing or deterring the ability for players to [[Griefing|grief]] other players.{{livestream|2022-10-28|24m28|d_P7AK22_18}}{{livestream|2022-10-28|13m53|d_P7AK22_18}}
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: ''It is my expectation that the system will perform very well in keeping risk alive, but significantly curtailing or deterring the ability for players to grief.''{{livestream|2022-10-28|13m53|d_P7AK22_18}}{{ndash|[[Steven Sharif]]}}
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* A player's [[Definition:Corruption score|corruption score]] (corruption value) increases with each non-combatant player killed.{{livestream|2022-10-28|24m28|d_P7AK22_18}}{{quote|steven-corruption-value.png|link=https://discord.com/channels/256164085366915072/256164085366915072/996876758970273842}}{{interview|2020-07-18|41m54|8AeuqaELjFg}}{{web|https://web.archive.org/web/20170112134238/http://www.mmogames.com/gamearticles/interview-ashes-of-creation-wants-bring-virtual-world-life|MMOGames interview, January 2017}} Corruption score has a scaling impact on the efficacy of a character's skills in [[PvP]] [[Combat|combat]].{{livestream|2022-10-28|26m48|d_P7AK22_18}}{{quote|steven-corruption-score.png|link=https://discord.com/channels/256164085366915072/256164085366915072/996878257980973108}} The higher the corruption score:
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** The more [[Skill and stat dampening|skill and stat dampening]] applies until the corrupt player ultimately becomes ineffective at combat.{{livestream|2022-10-28|26m48|d_P7AK22_18}}{{livestream|2022-10-28|24m28|d_P7AK22_18}}{{quote|CC_effects_do_notapply_to_non-combatants.png|link=https://youtu.be/Cvuj0DceOHI}}{{podcast|2018-04-23|51m31|Xg2l6DJgHV0}}{{livestream|2017-05-22|42m33|dT7KJT_NYEk}}{{podcast|2017-05-5|43m05|eCvcB4S-tZM}} This dampening only affects [[PvP]] [[Combat|combat]].{{interview|2018-05-11|5m05|ZnoHtzaQeMs}}
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*:''The more corruption you gain, the less effective you become in PvP and there's going to be a certain period at which point you have gained enough corruption that you're going to be gearless and you're also going to have a massive reduction in your PvP efficacy.''{{livestream|2017-05-22|42m33|dT7KJT_NYEk}}{{ndash|[[Steven Sharif]]}}
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** The higher chance of dropping of carried [[Resources|raw materials]] and [[Gear|gear]] ([[Weapons]] and [[Armor]]) when the corrupted player [[Player death|dies]].{{livestream|2022-10-28|24m28|d_P7AK22_18}}{{interview|2020-07-18|41m54|8AeuqaELjFg}}{{podcast|2018-04-23|51m31|Xg2l6DJgHV0}}{{livestream|2017-11-17|35m20|EAG9mS0U4NQ}}{{livestream|2017-05-22|42m33|dT7KJT_NYEk}}
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*: ''If you go on a murder spree and you have 10 pks under your belt then you might start feeling a significant dampening to your skill effects against other players. I don't want to give necessarily a number or curve for players to extrapolate prior to us having the ability to actually test these ideas and where those numbers are going to lie; but I would say what is the intent behind that dampening: The intent isn't to limit the fun of the player, the intent is to provide a give-and-take or a risk-versus-reward; and the risk of continuing down the road of accruing corruption is not only the loss of your gear and amplified death effects but also your ability to perform in that activity.''{{podcast|2021-04-11|38m31|kP-lOFzYkCM}}{{ndash|[[Steven Sharif]]}}
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** Corruption penalties occur as the corruption is gained.{{quote|corruption.jpg|link=https://discordapp.com/channels/256164085366915072/256164085366915072/307318894849425408}}
  
If a [[Combatant|combatant]] <span style="color:white; background:indigo">(purple)</span> player kills a [[Non-combatant|non-combatant]] <span style="color:white; background:green">(green)</span> player in [[PvP]], they will be [[Player flagging|flagged]] as [[Player corruption|corrupt]] <span style="color:white; background:red">(red)</span>.{{quote|pvp flagging.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/305856566463168522}}
 
: ''You can't necessarily time perfectly the damage or understand even the health of the player. Unless you were in their party you cannot see an opponent's health as well, so that's another component that adds risk..''{{livestream|30 January 2020|1h40m48|O1KhYxEKdgA}}{{ndash|[[Steven Sharif]]}}
 
* A player’s corruption score (corruption value) increases with each non-combatant player killed.{{quote|steven-corruption-value.png|link=https://discord.com/channels/256164085366915072/256164085366915072/996876758970273842}}{{interview|18 July 2020|41m54|8AeuqaELjFg}}{{web|http://www.mmogames.com/gamearticles/interview-ashes-of-creation-wants-bring-virtual-world-life|MMOGames interview, January 2017}} Corruption score has a scaling impact on the efficacy of a character's skills in [[PvP]] [[Combat|combat]].{{quote|steven-corruption-score.png|link=https://discord.com/channels/256164085366915072/256164085366915072/996878257980973108}}
 
 
: ''Reward without risk is meaningless... Corruption is just another word for risk.''{{quote|corruption2.jpg|link=https://discordapp.com/channels/256164085366915072/256164085366915072/305498635217666059}}{{ndash|[[Steven Sharif]]}}
 
: ''Reward without risk is meaningless... Corruption is just another word for risk.''{{quote|corruption2.jpg|link=https://discordapp.com/channels/256164085366915072/256164085366915072/305498635217666059}}{{ndash|[[Steven Sharif]]}}
* The wider the [[Leveling|level]] disparity between the players, and the higher the attacker's [[Definition:PK value|PK value]], the more corruption they will gain.{{quote|steven-corruption-value.png|link=https://discord.com/channels/256164085366915072/256164085366915072/996876758970273842}}{{interview|18 July 2020|41m54|8AeuqaELjFg}}{{web|http://www.mmogames.com/gamearticles/interview-ashes-of-creation-wants-bring-virtual-world-life|MMOGames interview, January 2017}}
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* The wider the [[Leveling|level]] disparity between the players, and the higher the attacker's [[Definition:PK value|PK value]], the more corruption they gain.{{livestream|2022-10-28|24m28|d_P7AK22_18}}{{quote|CC_effects_do_notapply_to_non-combatants.png|link=https://youtu.be/Cvuj0DceOHI}}{{quote|steven-corruption-value.png|link=https://discord.com/channels/256164085366915072/256164085366915072/996876758970273842}}{{interview|2020-07-18|41m54|8AeuqaELjFg}}{{web|https://web.archive.org/web/20170112134238/http://www.mmogames.com/gamearticles/interview-ashes-of-creation-wants-bring-virtual-world-life|MMOGames interview, January 2017}}
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: ''Corruption value from PK'ing a non-combatant is based on level disparity along with the PKer's cumulative PK value.''{{quote|steven-corruption-value.png|link=https://discord.com/channels/256164085366915072/256164085366915072/996876758970273842}}{{ndash|[[Steven Sharif]]}}
 
: ''Corruption value from PK'ing a non-combatant is based on level disparity along with the PKer's cumulative PK value.''{{quote|steven-corruption-value.png|link=https://discord.com/channels/256164085366915072/256164085366915072/996876758970273842}}{{ndash|[[Steven Sharif]]}}
  
* Corruption penalties occur as the corruption is gained.{{quote|corruption.jpg|link=https://discordapp.com/channels/256164085366915072/256164085366915072/307318894849425408}} The higher the corruption score:
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* Corrupt players suffer [[Death penalties|death penalties]] at four times the rate of a non-combatant.{{livestream|2022-10-28|24m28|d_P7AK22_18}}{{interview|2020-07-18|41m54|8AeuqaELjFg}}
** The more [[Skills|skill]] and [[Stats|stat]] dampening applies (lower [[Health|health]] and [[Mana|mana]], lower [[Gear|gear]] proficiency), until the corrupt player ultimately becomes ineffective at combat.{{podcast|5 May 2017|43m05|eCvcB4S-tZM}} This dampening only affects [[PvP]] [[Combat|combat]].{{interview|11 May 2018|5m05|ZnoHtzaQeMs}}
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** [[Death penalties]] for corrupt players apply in every location, including [[Naval PvP|naval PvP zones]].{{interview|2023-07-09|36m56|IUrjiAHZJT4}}
*: ''If you go on a murder spree and you have 10 pks under your belt then you might start feeling a significant dampening to your skill effects against other players. I don't want to give necessarily a number or curve for players to extrapolate prior to us having the ability to actually test these ideas and where those numbers are going to lie; but I would say what is the intent behind that dampening: The intent isn't to limit the fun of the player, the intent is to provide a give-and-take or a risk-versus-reward; and the risk of continuing down the road of accruing corruption is not only the loss of your gear and amplified death effects but also your ability to perform in that activity.''{{podcast|11 April 2021|38m31|kP-lOFzYkCM}}{{ndash|[[Steven Sharif]]}}
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** The higher chance of dropping of carried [[Resources|raw materials]] and [[Gear|gear]] ([[Weapons]] and [[Armor]]) when the corrupted player [[Player death|dies]].{{interview|18 July 2020|41m54|8AeuqaELjFg}}{{livestream|17 November 2017|35m20|EAG9mS0U4NQ}}
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: ''You can't necessarily time perfectly the damage or understand even the health of the player. Unless you were in their party you cannot see an opponent's health as well, so that's another component that adds risk..''{{livestream|2020-01-30|1h40m48|O1KhYxEKdgA}}{{ndash|[[Steven Sharif]]}}
*:''The more corruption you gain, the less effective you become in PvP and there's going to be a certain period at which point you have gained enough corruption that you're going to be gearless and you're also going to have a massive reduction in your PvP efficacy.''{{livestream|22 May 2017|42m33|dT7KJT_NYEk}}{{ndash|[[Steven Sharif]]}}
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* Corruption has a visible effect on a player’s appearance.{{interview|February 2017|39m33|UahE4Wjz-ZI}}
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* Corrupted players remain corrupted when they enter [[Naval PvP|naval PvP zones]].{{interview|2023-07-09|36m56|IUrjiAHZJT4}}{{quote|jindrack-naval-pvp.png|link=https://forums.ashesofcreation.com/discussion/comment/393921/#Comment_393921}}{{quote|jindrack-pvp-events.png|link=https://forums.ashesofcreation.com/discussion/comment/393889/#Comment_393889}}
* If a non-combatant attacks a corrupt player, the non-combatant will not [[Player flagging|flag]] as a <span style="color:white; background:indigo">combatant</span>.{{interview|27 April 2017|0m17|hCjamiTtvTo}}
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** Non-combatants who [[Healing|heal]], [[Buffs|buff]], or otherwise assist [[Player flagging|combatants]] or [[Player corruption|corrupted players]] will be flagged as combatants.{{interview|22 April 2019|54m40|fh_Hi4f0H3Q}}{{livestream|17 November 2017|29m45|EAG9mS0U4NQ}}
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* Corrupted players can be attacked regardless of other [[Affiliations|affiliations]]. This is something that will be tested during [[Alpha-2]].{{livestream|2022-07-29|1h07m20|23GSdvV1dB0}}
* A corrupt player’s location is revealed to [[Bounty hunters|bounty hunters]] on their [[World map|world map]].{{interview|18 July 2020|41m54|8AeuqaELjFg}}{{quote|pvp flagging.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/305856566463168522}}
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** If a non-combatant attacks a corrupt player, the non-combatant will not [[Player flagging|flag]] as a <span class="flagging combatant">combatant</span>.{{livestream|2022-10-28|26m48|d_P7AK22_18}}{{interview|2017-04-27|0m17|hCjamiTtvTo}}
* Corrupted players may kill [[Bounty hunters|bounty hunters]] without acquiring additional corruption score.{{quote|steven-bounty-hunters-1.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/733712955832795296}}{{interview|27 April 2017|1m18|hCjamiTtvTo}}
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** Non-combatants who [[Healing|heal]], [[Buffs|buff]], or otherwise assist [[Player flagging|combatants]] or [[Player corruption|corrupted players]] will be flagged as combatants.{{livestream|2022-10-28|26m48|d_P7AK22_18}}{{quote|steven-healing-corrupt.png|link=https://discord.com/channels/256164085366915072/256164085366915072/1034626676086276126}}{{interview|2019-04-22|54m40|fh_Hi4f0H3Q}}{{livestream|2017-11-17|29m45|EAG9mS0U4NQ}}
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* A corrupt player’s location is revealed to [[Bounty hunters|bounty hunters]] on their [[World map|world map]].{{quote|CC_effects_do_notapply_to_non-combatants.png|link=https://youtu.be/Cvuj0DceOHI}}{{interview|2020-07-18|41m54|8AeuqaELjFg}}{{quote|steven-l2.png|link=https://discord.com/channels/256164085366915072/256164085366915072/783501439884066876}}{{quote|pvp flagging.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/305856566463168522}}
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* Corrupted players may kill [[Bounty hunters|bounty hunters]] without acquiring additional corruption score.{{quote|steven-bounty-hunters-1.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/733712955832795296}}{{interview|2017-04-27|1m18|hCjamiTtvTo}}
 
** Corrupted player's combat penalties do not apply when battling bounty hunters.{{quote|steven-bounty-hunters-1.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/733712955832795296}}
 
** Corrupted player's combat penalties do not apply when battling bounty hunters.{{quote|steven-bounty-hunters-1.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/733712955832795296}}
* [[Player to player trading]] and the ability to store items in [[Warehouses|public warehouses]] is disabled for [[Player corruption|corrupt players]].{{livestream|30 April 2021|1h14m49|tpieQoKYOjE}}
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** Corrupt players will be able to utilize private [[Storage|storage]] in their [[Freeholds]].{{livestream|30 April 2021|1h14m49|tpieQoKYOjE}}
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* [[Player to player trading]], interacting with [[Vendors|vendors]] or [[NPCs]], and the ability to access [[Storage|storage]] is disabled for [[Player corruption|corrupted players]].{{livestream|2023-02-24|1h12m24|3FxHjg0YgiM}}{{livestream|2022-10-28|24m28|d_P7AK22_18}}{{livestream|2021-04-30|1h14m49|tpieQoKYOjE}}
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** Previously it was stated that corrupted players could not store items in [[Warehouses|public warehouses]] but could utilize private storage within their freehold.{{livestream|2022-10-28|24m28|d_P7AK22_18}}{{livestream|2021-04-30|1h14m49|tpieQoKYOjE}}
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** Corrupted players will still be able to enter and leave their [[Freehold buildings|freehold buildings]] but may not deposit or withdraw items from storage.{{livestream|2023-02-24|1h12m24|3FxHjg0YgiM}}
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* There is a 60 second timer to logout while corrupt. Force-disconnecting the client during the cooldown will leave the character in-game.{{livestream|2022-10-28|26m48|d_P7AK22_18}}{{quote|steven-flagging-logout.png|link=https://discord.com/channels/256164085366915072/256164085366915072/783502194694684693}}
  
 
: '''Q''': Will there be any large-scale consequences when many players in a group guild region religion etc become corrupted frequently or for an extended period of time?
 
: '''Q''': Will there be any large-scale consequences when many players in a group guild region religion etc become corrupted frequently or for an extended period of time?
: '''A''': ''There are not group dynamics or mechanics that revolve around mass murdering people in the world. The corruption system is intended to deter mass murdering, not to provide incentives by which players can go out and gain corruption.''{{livestream|27 August 2021|1h20m09|XcDhV0VaAkw}}{{ndash|[[Steven Sharif]]}}
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: '''A''': ''There are not group dynamics or mechanics that revolve around mass murdering people in the world. The corruption system is intended to deter mass murdering, not to provide incentives by which players can go out and gain corruption.''{{livestream|2021-08-27|1h20m09|XcDhV0VaAkw}}{{ndash|[[Steven Sharif]]}}
  
 
: '''Q''':  If my guild has no one corrupted and your guild is like always killing people and always corrupted, will your guild have repercussions because they're corrupted versus my guild?
 
: '''Q''':  If my guild has no one corrupted and your guild is like always killing people and always corrupted, will your guild have repercussions because they're corrupted versus my guild?
: '''A''': ''No I don't think so either. And the reason why is we want to deter it, but we don't want to make the system meaningless; and if the deterrent becomes too heavy-handed then it's a system without a purpose. And I think that the intent behind the corruption is that like during a rise in passion and like anger and whatever you want to make this decision and do something and you'll suffer the repercussions later. But if those repercussions are just overwhelmingly bad and even anti-social in the sense that like your guild is like hey man you went corrupted and this gives us like corruption points on the guild, and like you're out of here, then people just aren't going to choose to use it; and then at which point might as well just take it out. So I think there's a healthy balance between the type of deterrent used.''{{livestream|27 August 2021|1h20m51|XcDhV0VaAkw}}{{ndash|[[Steven Sharif]]}}
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: '''A''': ''No I don't think so either. And the reason why is we want to deter it, but we don't want to make the system meaningless; and if the deterrent becomes too heavy-handed then it's a system without a purpose. And I think that the intent behind the corruption is that like during a rise in passion and like anger and whatever you want to make this decision and do something and you'll suffer the repercussions later. But if those repercussions are just overwhelmingly bad and even anti-social in the sense that like your guild is like hey man you went corrupted and this gives us like corruption points on the guild, and like you're out of here, then people just aren't going to choose to use it; and then at which point might as well just take it out. So I think there's a healthy balance between the type of deterrent used.''{{livestream|2021-08-27|1h20m51|XcDhV0VaAkw}}{{ndash|[[Steven Sharif]]}}
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* Players do not lose [[Gold|gold]] upon death, no matter their [[Player corruption|corruption]] level.{{quote|vaknar-gold.png|link=https://forums.ashesofcreation.com/discussion/comment/333739/#Comment_333739}}
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* Player corruption is different to the [[Corrupted Essence|corruption]] found in [[Corrupted areas|corrupted areas]].{{livestream|2023-03-31|54m22|nOd9PV6jcqU}}{{livestream|2021-06-25|1h32m24|h7DnCgSoMkw}}
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{{Update}}
  
Players do not lose [[Gold|gold]] upon death, no matter their [[Player corruption|corruption]] level.{{quote|vaknar-gold.png|link=https://forums.ashesofcreation.com/discussion/comment/333739/#Comment_333739}}
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* Corruption has a visible effect on a player’s appearance.{{interview|February 2017|39m33|UahE4Wjz-ZI}}

A lap jelenlegi, 2024. április 13., 15:00-kori változata

Corrupted player in the Alpha-1 preview.[1]

When you gain that corruption you have the potential of losing your completed items, your weapon, your armor, stuff that is very difficult to achieve; and then the other aspect of that is, that in order to deter basically players taking alternate characters and saying this is my PK alt, the more players you kill, the more corruption you gain, the higher your combat efficacy in PVP diminishes. If you're out there and you killed 20 players... you will not be able to perform in PVP any longer. You will need to take that character and go work off that corruption. The other aspect of corruption is that if you kill another player, who is a non-combatant and the level disparity between you and that player is great, you will gain a higher amount of corruption from that single kill. To the point where you should not be killing a level one character.[2]Steven Sharif

If a combatant (purple) character, or their summon, kills a non-combatant (green) character, or any of their controlled entities, in Open-world PvP, they will be flagged as corrupted (red).[3][4][5] Corruption gained for killing controlled entities is a lower value than killing players.[3] Player corruption has been referred to as a status condition.[6]

There is no incentive to go corrupt... There's zero incentive for a player to go red. It actually gives you negatives for doing that- very significant downsides.[7]Steven Sharif
It is my expectation that the system will perform very well in keeping risk alive, but significantly curtailing or deterring the ability for players to grief.[9]Steven Sharif
  • A player's corruption score (corruption value) increases with each non-combatant player killed.[8][10][11][12] Corruption score has a scaling impact on the efficacy of a character's skills in Pvp combat.[13][14] The higher the corruption score:
    The more corruption you gain, the less effective you become in PvP and there's going to be a certain period at which point you have gained enough corruption that you're going to be gearless and you're also going to have a massive reduction in your PvP efficacy.[16]Steven Sharif
    If you go on a murder spree and you have 10 pks under your belt then you might start feeling a significant dampening to your skill effects against other players. I don't want to give necessarily a number or curve for players to extrapolate prior to us having the ability to actually test these ideas and where those numbers are going to lie; but I would say what is the intent behind that dampening: The intent isn't to limit the fun of the player, the intent is to provide a give-and-take or a risk-versus-reward; and the risk of continuing down the road of accruing corruption is not only the loss of your gear and amplified death effects but also your ability to perform in that activity.[20]Steven Sharif
    • Corruption penalties occur as the corruption is gained.[21]
Reward without risk is meaningless... Corruption is just another word for risk.[22]Steven Sharif
Corruption value from PK'ing a non-combatant is based on level disparity along with the PKer's cumulative PK value.[10]Steven Sharif
You can't necessarily time perfectly the damage or understand even the health of the player. Unless you were in their party you cannot see an opponent's health as well, so that's another component that adds risk..[24]Steven Sharif
  • Corrupted players may kill bounty hunters without acquiring additional corruption score.[32][33]
    • Corrupted player's combat penalties do not apply when battling bounty hunters.[32]
  • There is a 60 second timer to logout while corrupt. Force-disconnecting the client during the cooldown will leave the character in-game.[13][36]
Q: Will there be any large-scale consequences when many players in a group guild region religion etc become corrupted frequently or for an extended period of time?
A: There are not group dynamics or mechanics that revolve around mass murdering people in the world. The corruption system is intended to deter mass murdering, not to provide incentives by which players can go out and gain corruption.[37]Steven Sharif
Q: If my guild has no one corrupted and your guild is like always killing people and always corrupted, will your guild have repercussions because they're corrupted versus my guild?
A: No I don't think so either. And the reason why is we want to deter it, but we don't want to make the system meaningless; and if the deterrent becomes too heavy-handed then it's a system without a purpose. And I think that the intent behind the corruption is that like during a rise in passion and like anger and whatever you want to make this decision and do something and you'll suffer the repercussions later. But if those repercussions are just overwhelmingly bad and even anti-social in the sense that like your guild is like hey man you went corrupted and this gives us like corruption points on the guild, and like you're out of here, then people just aren't going to choose to use it; and then at which point might as well just take it out. So I think there's a healthy balance between the type of deterrent used.[38]Steven Sharif
info-orange.pngAz alábbi információk némelyikét a közelmúltban nem erősítették meg a fejlesztők, és előfordulhat, hogy nem szerepelnek a jelenlegi fejlesztési ütemtervben.
  • Corruption has a visible effect on a player’s appearance.[42]
  • Video, 2020-05-31 (5:29).
  • 2.0 2.1 2.2 Podcast, 2018-04-23 (51:31).
  • 3.0 3.1 Élő adás, 2022-10-28 (1:35:36).
  • steven-summons-pvp-1.png
  • 5.0 5.1 pvp flagging.png
  • 6.0 6.1 Élő adás, 2022-07-29 (1:07:20).
  • Élő adás, 2023-05-31 (1:30:45).
  • 8.0 8.1 8.2 8.3 8.4 8.5 8.6 8.7 Élő adás, 2022-10-28 (24:28).
  • 9.0 9.1 Élő adás, 2022-10-28 (13:53).
  • 10.0 10.1 10.2 steven-corruption-value.png
  • 11.0 11.1 11.2 11.3 11.4 Interjú, 2020-07-18 (41:54).
  • 12.0 12.1 MMOGames interview, January 2017
  • 13.0 13.1 13.2 13.3 13.4 Élő adás, 2022-10-28 (26:48).
  • steven-corruption-score.png
  • 15.0 15.1 15.2 CC effects do notapply to non-combatants.png
  • 16.0 16.1 16.2 Élő adás, 2017-05-22 (42:33).
  • Podcast, 2017-05-05 (43:05).
  • Interjú, 2018-05-11 (5:05).
  • Élő adás, 2017-11-17 (35:20).
  • Podcast, 2021-04-11 (38:31).
  • corruption.jpg
  • corruption2.jpg
  • 23.0 23.1 Interjú, 2023-07-09 (36:56).
  • Élő adás, 2020-01-30 (1:40:48).
  • jindrack-naval-pvp.png
  • jindrack-pvp-events.png
  • Interjú, 2017-04-27 (0:17).
  • steven-healing-corrupt.png
  • Interjú, 2019-04-22 (54:40).
  • Élő adás, 2017-11-17 (29:45).
  • steven-l2.png
  • 32.0 32.1 steven-bounty-hunters-1.png
  • Interjú, 2017-04-27 (1:18).
  • 34.0 34.1 Élő adás, 2023-02-24 (1:12:24).
  • 35.0 35.1 Élő adás, 2021-04-30 (1:14:49).
  • steven-flagging-logout.png
  • Élő adás, 2021-08-27 (1:20:09).
  • Élő adás, 2021-08-27 (1:20:51).
  • vaknar-gold.png
  • Élő adás, 2023-03-31 (54:22).
  • Élő adás, 2021-06-25 (1:32:24).
  • Interjú, 2017-02-01 (39:33).