„Template:Player death” változatai közötti eltérés

Innen: Ashes of Creation Wiki
Ugrás a navigációhoz Ugrás a kereséshez
a (Text replacement - "(\d{1,2}) (November) (\d{4,4})" to "$3-11-$1")
(Change image)
 
(27 közbenső módosítás, amit 2 másik szerkesztő végzett, nincs mutatva)
1. sor: 1. sor:
[[File:vlcsnap-2020-03-29-08h40m13s762.png|thumb|450px|[[Player death]] in an [[Open world|open world]] [[Dungeons|dungeon]] in [[Alpha-1]].{{livestream|2020-03-28|1h58m24|d6MJfCNq8uI}} <blockquote>''We don't have deleveling, instead what we have is experience debt. Now the more experience debt you accrue, the greater the detriment to your character; not to the point where you can not get out of the debt. There will always be a way forward to remove your debt.''{{podcast|23 April 2018|49m21|Xg2l6DJgHV0}}{{ndash|[[Steven Sharif]]}}</blockquote>]]
+
[[File:CLIP2024-02-29-Video-19:35.mp4|thumb|start=0|end=39|[[Alpha-2]] [[Player death]] and [[Resurrection|resurrection]] during the [[Beneath the Stone Shadows]] [[Events|event]].{{video|2024-02-29|19m35|ydYFqNMQGkM}}]]
 +
[[File:You have Died....png|thumb|[[Alpha-2]] [[Player death]] [[UI]].{{video|2024-02-29|19m35|ydYFqNMQGkM}}]]
  
When a [[Player death|player dies]] they [[Respawn lore|disintegrate into ash]]. The ashes contain any [[Items|items]] lost by the player due to applicable [[Death penalties|death penalties]].{{livestream|24 September 2021|51m20|tVWJQY8K8NY}}{{livestream|2021-03-26|1h07m33|HD5WKztW0S4}}{{quote|a419c5398b542a713545e4f393d67215.png|link=https://discord.com/channels/256164085366915072/256164085366915072/744040506408960123}}{{podcast|5 May 2017|43m05|eCvcB4S-tZM}}{{interview|18 July 2020|27m11|8AeuqaELjFg}} These ash piles are immediately [[Looting|lootable]] by any player.{{livestream|2021-03-26|1h07m33|HD5WKztW0S4}} [[Player flagging]] is not triggered by looting.{{podcast|11 April 2021|34m41|kP-lOFzYkCM}}
+
When a [[Player death|player dies]] they [[Respawn lore|disintegrate into ash]]. The ashes contain any [[Items|items]] lost by the player due to applicable [[Death penalties|death penalties]].{{livestream|2021-09-24|51m20|tVWJQY8K8NY}}{{livestream|2021-03-26|1h07m33|HD5WKztW0S4}}{{quote|a419c5398b542a713545e4f393d67215.png|link=https://discord.com/channels/256164085366915072/256164085366915072/744040506408960123}}{{podcast|2017-05-5|43m05|eCvcB4S-tZM}}{{interview|2020-07-18|27m11|8AeuqaELjFg}}  
  
* A [[Player flagging|non-combatant]] (<span style="color:white; background:green">green player</span>) who [[Player death|dies]] suffers normal [[Death penalties|penalties]], which include:{{podcast|5 May 2017|43m05|eCvcB4S-tZM}}
+
* These ash piles are immediately [[Looting|lootable]] by any player.{{livestream|2021-03-26|1h07m33|HD5WKztW0S4}}  
** [[Experience debt]] (negative experience).{{livestream|19 May 2017|13m37|LUJugtqTBxw}}
 
*** [[Skills|Skill]] and [[Stats|stat]] dampening.{{podcast|5 May 2017|43m05|eCvcB4S-tZM}}
 
*** Lower [[Health|health]] and [[Mana|mana]].{{podcast|5 May 2017|43m05|eCvcB4S-tZM}}
 
*** Lower [[Gear|gear]] proficiency.{{podcast|5 May 2017|43m05|eCvcB4S-tZM}}
 
*** Reduction in [[Loot tables|drop]] rates from [[Monsters|monsters]].{{web|https://forums.ashesofcreation.com/discussion/comment/233161/#Comment_233161|Ashes of Creation Forums - Former Lineage 2 PvP'er wanting to discuss PvP loopholes.}}
 
** [[Item durability|Durability loss]].{{interview|2021-02-7|13m14|RS3e0vuj5lA}}{{interview|29 July 2020|16m46|e7pDuuoRFeA}}{{podcast|5 May 2017|43m05|eCvcB4S-tZM}}
 
*: ''When players die and they take durability loss, our durability loss isn't like other games where it's a gold sink so to speak. It's a combination of both a gold sink and a material sink. So in a sense, even if you only have completed items, when you take that durability loss you are losing out on materials. It's just a debt to the materials that you are losing instead of the active loss of that material in your inventory. So now you are accruing a material debt if you want to repair and increase again the performance of those particular items that take that durability loss.''{{interview|2021-02-7|13m14|RS3e0vuj5lA}}{{ndash|[[Steven Sharif]]}}
 
** Dropping a percentage of carried [[Resources|gatherables]] and [[Processed goods|processed goods]].{{quote|a419c5398b542a713545e4f393d67215.png|link=https://discord.com/channels/256164085366915072/256164085366915072/744040506408960123}}{{podcast|5 May 2017|43m05|eCvcB4S-tZM}}
 
*** This also includes a percentage of the [[Hunting certificates|certificates]] a player is carrying.{{interview|18 July 2020|27m11|8AeuqaELjFg}}
 
*** If a player dies there will be a period of time before their [[Mules|mule]] despawns. Other players must kill that player's mule to be able to loot it.{{livestream|2021-01-29|1h24m27|D-fU0DJL7wY}}
 
*** If a player's mule dies its corpse will contain the same percentage of lootable items as the player.{{livestream|2021-01-29|1h24m27|D-fU0DJL7wY}}{{livestream|27 September 2018|47m46|DABir_vvMfY}}
 
  
* A [[Player flagging|combatant]] (<span style="color:white; background:indigo">purple player</span>) who dies suffers these same penalties, but at half the rate of a non-combatant.{{podcast|5 May 2017|43m05|eCvcB4S-tZM}}
+
* [[Player flagging]] is not triggered by looting.{{podcast|2021-04-11|34m41|kP-lOFzYkCM}}
* A [[Player corruption|corrupt]] (<span style="color:white; background:red">red player</span>) suffers penalties at four times{{interview|18 July 2020|41m54|8AeuqaELjFg}} the rate of a non-combatant, and has a chance to drop any carried/equipped [[Items|items]] based on their current corruption score. This includes:{{interview|18 July 2020|41m54|8AeuqaELjFg}}{{podcast|5 May 2017|43m05|eCvcB4S-tZM}}
 
** Dropping [[Weapons|weapons]] and [[Gear|gear]].{{interview|18 July 2020|41m54|8AeuqaELjFg}}{{livestream|2017-11-17|35m20|EAG9mS0U4NQ}}
 
*: ''Any amount of corruption allows a player to drop equipped gear upon death. The higher the corruption the greater the chances.''{{quote|steven-corruption-gear-drop.png|link=https://discord.com/channels/256164085366915072/256164085366915072/992838834419142686}}{{ndash|[[Steven Sharif]]}}
 
** These dropped items may be [[Looting|looted]] by other players.{{interview|11 May 2018|15m41|ZnoHtzaQeMs}}
 
** Corrupt players respawn at [[Respawn locations|random locations]] in the vicinity of their death, not at regular spawn points.{{interview|27 April 2017|9m28|hCjamiTtvTo}}
 
*** Non-corrupt players always respawn at the closest active respawn point (to their death).{{livestream|25 June 2021|1h15m37|h7DnCgSoMkw}}
 
** Dampening (due to [[Player corruption|corruption]]) only affects [[PvP]] [[Combat|combat]].{{interview|11 May 2018|3m43|ZnoHtzaQeMs}}
 
** [[Corruption penalties]] occur as the corruption is gained (not just at death).{{quote|corruption.jpg|link=https://discordapp.com/channels/256164085366915072/256164085366915072/307318894849425408}}
 
  
[[Experience debt]] will scale to approximately 2 or 3 percent of the total XP for a max [[Level|level]] player. These numbers are subject to change based on testing.{{livestream|28 May 2021|1h50m50|8HeiXYLpP3I}}
+
* Certain [[Bags|bags]] may have reduced [[PvP]] [[Looting|looting]] times.{{podcast|2023-07-15|26m31|GwpWmmIq2cg}}{{livestream|2023-04-28|1h18m48|iWwkvsnjEnE}}
 +
: ''It might even be the case that their particular bag space doesn't have available location for a three-by-one log; and you're a lumberjack and they see you just chopping down these trees and you're like, there's no point in me engaging with this person, because I have nothing to gain due to my capacity.''{{podcast|2023-07-15|28m28|GwpWmmIq2cg}}{{ndash|[[Steven Sharif]]}}
  
[[Death penalties]] (mostly) do not apply to objective-based events (such as [[Caravans|caravans]], [[Guild wars|guild wars]], and [[Node sieges|node sieges]]).{{livestream|30 June 2022|1h14m52|4sUTuUAgavE}}{{livestream|27 August 2021|1h22m56|XcDhV0VaAkw}}{{livestream|2020-12-22|1h13m51|01Jq8uKxGRM}}
+
* There will be a period of time following a player's death before their [[Mules|mule]] despawns. Other players must kill that player's mule to be able to loot it.{{livestream|2021-01-29|1h24m27|D-fU0DJL7wY}}
: ''There will not be death penalties applied to event-based deaths. The penalties are in the outcome of the event. So your number of deaths is likely going to impact your ability to win that particular event and that's going to be the penalty. This is it to encourage players to opt in to the events right because the more participation we have the more fun it can be; and we understand that the community at large- there's already a risk versus reward component to these events. We don't need to stack on additional risk versus reward to inhibit kind of- to increase the barrier to entry for players who may not be as interested.''{{livestream|2020-12-22|1h13m51|01Jq8uKxGRM}}{{ndash|[[Steven Sharif]]}}
+
** If the mule dies its corpse will contain the same percentage of lootable items according to the player's [[Death penalties|death penalties]].{{livestream|2021-01-29|1h24m27|D-fU0DJL7wY}}{{livestream|2018-09-27|47m46|DABir_vvMfY}}
* [[Gear degradation]] applies on death during [[Caravan PvP]].{{livestream|30 June 2022|1h14m52|4sUTuUAgavE}}{{livestream|27 August 2021|1h22m56|XcDhV0VaAkw}}
 
  
Death penalties do not differ between [[PvP]] and [[PvE]], but this is subject to change.{{livestream|15 May 2017|36m23|1duIKUf8gVs}}
+
* Players do not lose [[Gold|gold]] upon death, no matter their [[Player corruption|corruption]] level.{{quote|vaknar-gold.png|link=https://forums.ashesofcreation.com/discussion/comment/333739/#Comment_333739}}
  
Death by [[Fall damage|falling]] is possible.{{livestream|2022-02-25|1h06m45|T_pi8uuOvCY}}
+
* [[Glint]] [[Loot|looted]] from a dead character by any other player, regardless of [[Affiliations|affiliation]], becomes [[Stolen glint|stolen glint]]. Character's who loot their own bodies will recover their glint in its non-stolen state.{{livestream|2023-11-30|1h52m37|V9F_AJl9ozY}}{{interview|2023-09-10|53m47|BKF8EJ1d8gE}}{{livestream|2021-03-26|1h07m33|HD5WKztW0S4}}
* Fall damage that occurs while [[Mounts|mounted]] will be first applied to the [[Mounts|mount]]; and if the mount dies as a result, then the remaining damage may overflow onto the player, but this will be determined based on testing.{{livestream|2022-02-25|1h06m45|T_pi8uuOvCY}}
 
  
Death by drowning is possible.{{livestream|29 April 2022|1h08m27|qYuL-GrMmRM}}{{livestream|28 July 2017|50m22|rx6xdibiRIk}}
+
* Death by [[Fall damage|falling]] is possible.{{livestream|2022-02-25|1h06m45|T_pi8uuOvCY}}
* Players that drown will respawn on shore.{{livestream|29 April 2022|1h08m27|qYuL-GrMmRM}}
+
** Fall damage that occurs while [[Mounts|mounted]] will be first applied to the [[Mounts|mount]]; and if the mount dies as a result, then the remaining damage may overflow onto the player, but this will be determined based on testing.{{livestream|2022-02-25|1h06m45|T_pi8uuOvCY}}
  
If a player [[Player death|dies]] there will be a period of time before their [[Mules|mule]] despawns. Other players must kill that player's mule to be able to [[Looting|loot]] it.{{livestream|2021-01-29|1h24m27|D-fU0DJL7wY}}
+
* Death by drowning is possible.{{livestream|2022-04-29|1h08m27|qYuL-GrMmRM}}{{livestream|2017-07-28|50m22|rx6xdibiRIk}}
* If a player's mule [[Mount death|dies]] its corpse will contain the same percentage of [[Player death|lootable items]] as the player.{{livestream|2021-01-29|1h24m27|D-fU0DJL7wY}}{{livestream|27 September 2018|47m46|DABir_vvMfY}}
+
** Players that drown will respawn on shore.{{livestream|2022-04-29|1h08m27|qYuL-GrMmRM}}
 
 
Players do not lose [[Gold|gold]] upon death, no matter their [[Player corruption|corruption]] level.{{quote|vaknar-gold.png|link=https://forums.ashesofcreation.com/discussion/comment/333739/#Comment_333739}}
 
: ''At the moment, the plan is for players to not lose gold upon death, no matter their corruption level.''{{quote|vaknar-gold.png|link=https://forums.ashesofcreation.com/discussion/comment/333739/#Comment_333739}}{{ndash|[[Cody Peterson]]}}
 

A lap jelenlegi, 2024. március 4., 00:53-kori változata

When a player dies they disintegrate into ash. The ashes contain any items lost by the player due to applicable death penalties.[2][3][4][5][6]

  • These ash piles are immediately lootable by any player.[3]
It might even be the case that their particular bag space doesn't have available location for a three-by-one log; and you're a lumberjack and they see you just chopping down these trees and you're like, there's no point in me engaging with this person, because I have nothing to gain due to my capacity.[10]Steven Sharif
  • There will be a period of time following a player's death before their mule despawns. Other players must kill that player's mule to be able to loot it.[11]
    • If the mule dies its corpse will contain the same percentage of lootable items according to the player's death penalties.[11][12]
  • Death by falling is possible.[16]
    • Fall damage that occurs while mounted will be first applied to the mount; and if the mount dies as a result, then the remaining damage may overflow onto the player, but this will be determined based on testing.[16]
  • Death by drowning is possible.[17][18]
    • Players that drown will respawn on shore.[17]
  • 1.0 1.1 Video, 2024-02-29 (19:35).
  • Élő adás, 2021-09-24 (51:20).
  • 3.0 3.1 3.2 Élő adás, 2021-03-26 (1:07:33).
  • a419c5398b542a713545e4f393d67215.png
  • Podcast, 2017-05-05 (43:05).
  • Interjú, 2020-07-18 (27:11).
  • Podcast, 2021-04-11 (34:41).
  • Podcast, 2023-07-15 (26:31).
  • Élő adás, 2023-04-28 (1:18:48).
  • Podcast, 2023-07-15 (28:28).
  • 11.0 11.1 Élő adás, 2021-01-29 (1:24:27).
  • Élő adás, 2018-09-27 (47:46).
  • vaknar-gold.png
  • Élő adás, 2023-11-30 (1:52:37).
  • Interjú, 2023-09-10 (53:47).
  • 16.0 16.1 Élő adás, 2022-02-25 (1:06:45).
  • 17.0 17.1 Élő adás, 2022-04-29 (1:08:27).
  • Élő adás, 2017-07-28 (50:22).