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Das Open World [[PvP]] [[Player flagging|Statussystem]] ist designed um Spielenden vom Kummer bereiten anderer Spielenden abzuschrecken. {{quote|pvp flagging.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/305856566463168522}}
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{{Draft}}
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Das [[Open world]] [[PvP]] [[Player flagging|Flagging-System]] soll Spieler davon abhalten, anderen Spielern den Spielspaß zu verderben (Griefing).{{quote|pvp flagging.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/305856566463168522}}
  
* Spielende können an open world PvP teilnehmen ohne Mord zu begehen. {{livestream|12 May 2017|24m52|8l12DLKqJ5w}}
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* Spieler haben die Möglichkeit, am Open-World PvP teilzunehmen, ohne zu morden.{{livestream|12 May 2017|24m52|8l12DLKqJ5w}}
** Spielende werden anderen Spielenden [[wiktionary:gank|auflauern]], aber [[Ashes of Creation]] soll keine "gank box" sein.
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** Spieler werden andere Spieler wiederholt töten ([[wiktionary:gank|ganken]]), jedoch soll [[Ashes of Creation]] keine "Gank-Box" sein.
* Die Strafen sollen wesentlich genug sein um Spielenden vom Spawncamping abzuschrecken. {{quote|pvp camping.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/296149524362035201}}
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* Die Strafen für das Töten von anderen Spielern sollen streng genug sein, um Spawn-Camping zu unterbinden.{{quote|pvp camping.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/296149524362035201}}
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* [[Summons]] follow the same [[PvP flagging]] rules as players and share the player's flag status.{{quote|steven-summons-pvp-1.png|link=https://discord.com/channels/256164085366915072/256164085366915072/996882740425269390}}{{quote|steven-summons-pvp-2.png|link=https://discord.com/channels/256164085366915072/256164085366915072/996882833090035722}}
  
 
[[File:pvp flagging diagram.png|800px]]
 
[[File:pvp flagging diagram.png|800px]]
  
Es gibt drei verschiedene Stadien des [[Player flagging|PvP Statuses]] in [[Ashes of Creation]].{{web|http://www.mmogames.com/gamearticles/interview-ashes-of-creation-wants-bring-virtual-world-life|MMOGames interview, January 2017}}
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There are three levels of [[Player flagging|flagging]] for [[PvP|world PvP]] in [[Ashes of Creation]].{{web|http://www.mmogames.com/gamearticles/interview-ashes-of-creation-wants-bring-virtual-world-life|MMOGames interview, January 2017}}
  
* <span style="color:white; background:green">Nicht-Kämpfende(grün)</span>
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* <span style="color:white; background:green">Non-combatant (green)</span>
** Alle Spielenden starten als Nicht-Kombattant.{{interview|27 April 2017|0m17|hCjamiTtvTo}}
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** All players start as non-combatants.{{interview|27 April 2017|0m17|hCjamiTtvTo}}
** Nicht-[[Definition:Forced attack|erzwungene Angriffe]] (wie [[wikipedia:Area_of_effect|Flächenangriffe]]) werden keine Nicht-Kämpfende treffen.{{quote|PvP.jpg|link=https://discordapp.com/channels/256164085366915072/256164085366915072/303707864927830017}}
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** Non-[[Definition:Forced attack|forced attacks]] (such as [[wikipedia:Area_of_effect|AoE]]) will not hit non-combatant players.{{quote|PvP.jpg|link=https://discordapp.com/channels/256164085366915072/256164085366915072/303707864927830017}}
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** Green players [[Player death|killed]] by [[Mobs|mobs]] (the mob deals the killing blow) do not flag attacking players as corrupt, but since the [[Health|exact health]] of another player is not known (outside of the same [[Party|party]], [[Raids|raid]], [[Alliances|alliance]], or [[Guilds|guild]]), attackers run the risk of killing the player and becoming [[Player corruption|corrupt]].{{livestream|30 July 2021|1h10m34|U3WrvtnSMiM}}
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** Non-combatants will not be flagged for [[Looting|looting]] [[Player death|bodies]].{{podcast|11 April 2021|34m41|kP-lOFzYkCM}}
  
* <span style="color:white; background:indigo">Kämpfende(violett)</span>
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<blockquote>''It's important to note that the idea is going to be that, unless a player is in your party, alliance, guild, or raid that you will not have definitive knowledge of their exact hit point values. So when you do something that's sketchy like that, where you want to bring them close to death and let a monster finish him off, you are taking the risk of overhitting and actually gaining the corruption.''{{livestream|30 July 2021|1h10m34|U3WrvtnSMiM}}{{ndash|[[Steven Sharif]]}}</blockquote>
** Nicht-Kämpfende die ein [[Open world battlegrounds|Open-world Schlachtfeld]] betreten werden automatisch zu Kämpfenden und behalten diesen Status für eine gewisse Zeit nachdem sie das Schlachtfeld verlassen haben. {{web|http://www.mmogames.com/gamearticles/interview-ashes-of-creation-wants-bring-virtual-world-life|MMOGames interview, January 2017}}
 
** Spielende werden zu Kämpfenden wenn sie einen anderen Spielende [[Definition:Forced attack|erzwungen angreifen]]. Wenn der/die angegriffene Spielende sich wehrt wird er/sie auch zu einem/einer Kämpfenden, sonst bleibt der/die Spielende ein/eine Nicht-Kämpfende. {{interview|27 April 2017|0m17|hCjamiTtvTo}}
 
** Nicht-Kämpfende die Kämpfende heilen, stärken oder anderweitig mit ihnen interagieren werden zu Kämpfenden. {{livestream|17 November 2017|29m45|EAG9mS0U4NQ}}
 
** Nicht-Kämpfende die Spielende mit [[Combat pets]] (oder anderen spielende-kontrollierte Entitäten) angreifen werden zu Kämpfenden.{{livestream|31 October 2018|44m12|eIuaDIgsQlg}}
 
** Nicht-Kämpfende werden nicht zu Kämpfenden durch das [[Looting|looten]] von [[Player death|Leichen]].{{podcast|11 April 2021|34m41|kP-lOFzYkCM}}
 
** Spielende können Kämpfende ohne Rückwirkungen angreifen, und sind dazu ermuntert, da als Kämpfende/-r sterben verringerte [[Death penalties|Todesnachteile]].{{interview|27 April 2017|0m17|hCjamiTtvTo}}
 
** Spielende können sich nicht manuell zu Kämpfenden schalten. {{livestream|30 November 2020|1h05m22|8c7Y-D5R0IY}}
 
** Spielende bleiben Kämpfende bis 90 Sekunden vergangen sind, seit sie eine/-n Nicht-Kämpfende/-n oder Kämpfende/-n angegriffen haben.{{quote|steven-flagging-duration.png|https://discord.com/channels/256164085366915072/256164085366915072/783501928020836352}}
 
** Kämpfende können sich nicht ausloggen.{{quote|steven-flagging-logout.png|link=https://discord.com/channels/256164085366915072/256164085366915072/783502194694684693}}
 
  
* <span style="color:white; background:red">Verdorbene(rot)</span>
 
** Wenn Kämpfende eine/einen Kämpfende/-n tötet wird sie [[Player corruption|verdorben]].{{quote|pvp flagging.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/305856566463168522}}
 
** Verderbnis multipliziert [[Death penalties|Todesnachteile]] und offenbart den Standort der Verdorbenen [[Bounty hunters|Kopfgeldjägern]].{{quote|pvp flagging.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/305856566463168522}}
 
** Der Verderbniswert von Spielenden erhöht sich mit jeder/jedem getöteteten Nicht-Kämpfenden. {{web|http://www.mmogames.com/gamearticles/interview-ashes-of-creation-wants-bring-virtual-world-life|MMOGames interview, January 2017}}
 
** Wenn Nicht-Kämpfende verdorbene Spielende angreifen werden diese nicht zu Kämpfenden. {{interview|27 April 2017|0m17|hCjamiTtvTo}}
 
** Verdorbene Spielende können [[Bounty hunters|Kopfegeldjäger]] töten ohne mehr Verderbnis aufzubauen. {{interview|27 April 2017|1m18|hCjamiTtvTo}}
 
** Ausloggen dauert als Verdorbene 60 Sekunden. {{quote|steven-flagging-logout.png|link=https://discord.com/channels/256164085366915072/256164085366915072/783502194694684693}}
 
  
Spielende können Mitglieder der selben [[Groups|Gruppe]], des selben [[Raids|Raids]], der selben [[Guilds|Gilde]] oder [[Alliances|Allianz]] nicht erzwungen angreifen.{{quote|pvp flagging lockouts.png|link=https://discordapp.com/channels/256164085366915072/257283936756039680/271391067197276160}}
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* <span style="color:white; background:indigo">Combatant (purple)</span>
* Spielende können mit einer Checkbox wählen, ob ihre [[wikipedia:Area_of_effect|Flächeneffekte]] Kämpfende und Verdorbene treffen sollen. Wenn sie ausgewählt ist, treffen Flächenheilung und Flächenschaden Kämpfende und Verdorbene. Wenn sie nicht ausgewählt ist, treffen die Flächeneffekte diese nicht und macht sie nicht zu Kämpfenden (wenn sie es nicht bereits sind). {{interview|8 July 2020|1h05m27|zWguiuv9iyY}}
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** Players are flagged as combatants if they, or their [[Summons|summon]], attacks another (non-corrupted) player when carrying out a [[Definition:Forced attack|forced attack]]. If the attacked player fights back, they are also flagged as combatants, otherwise the attacked player will remain flagged as a non-combatant.{{quote|steven-summons-pvp-1.png|link=https://discord.com/channels/256164085366915072/256164085366915072/996882740425269390}}{{livestream|30 November 2020|1h09m06|8c7Y-D5R0IY}}{{interview|27 April 2017|0m17|hCjamiTtvTo}}
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** Non-combatants entering an [[Open world battlegrounds|open world battleground (PvP event)]] are automatically flagged as combatants and remain flagged for a period of time after leaving that battleground.{{web|http://www.mmogames.com/gamearticles/interview-ashes-of-creation-wants-bring-virtual-world-life|MMOGames interview, January 2017}}
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*** This also applies to attacks made by [[Combat pets|combat pets]] (or any other player-controlled entities).{{livestream|31 October 2018|44m12|eIuaDIgsQlg}}
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** Non-combatants who [[Healing|heal]], [[Buffs|buff]], or otherwise (positively) interact with [[Player flagging|combatants]] or [[Player corruption|corrupted players]] will be flagged as combatants.{{interview|22 April 2019|54m40|fh_Hi4f0H3Q}}{{livestream|17 November 2017|29m45|EAG9mS0U4NQ}}
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** Players can kill combatants without repercussions, and are encouraged to do so, since dying while a combatant has reduced [[Death penalties|death penalties]].{{interview|27 April 2017|0m17|hCjamiTtvTo}}
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** Players are not able to manually set their flagging status to combatant.{{livestream|30 November 2020|1h09m06|8c7Y-D5R0IY}}
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** Players remain flagged for a period of 90 seconds following their most recent attack on a non-combatant or another combatant.{{quote|steven-flagging-duration.png|https://discord.com/channels/256164085366915072/256164085366915072/783501928020836352}}
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** Players cannot log out while flagged as combatants.{{quote|steven-flagging-logout.png|link=https://discord.com/channels/256164085366915072/256164085366915072/783502194694684693}}
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* <span style="color:white; background:red">Corrupted (red)</span>
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** If a combatant player, or their [[Summons|summon]], kills a non-combatant player, the player's character will be flagged as [[Player corruption|corrupted]].{{quote|steven-summons-pvp-1.png|link=https://discord.com/channels/256164085366915072/256164085366915072/996882740425269390}}{{quote|pvp flagging.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/305856566463168522}}
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** Corruption multiplies [[Death penalties|death penalties]] and reveals a corrupted player's location to [[Bounty hunters|bounty hunters]].{{quote|pvp flagging.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/305856566463168522}}
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** A player’s corruption score increases with each non-combatant player killed.{{web|http://www.mmogames.com/gamearticles/interview-ashes-of-creation-wants-bring-virtual-world-life|MMOGames interview, January 2017}}
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** If a non-combatant attacks a corrupt player, the non-combatant will not flag as a combatant.{{interview|27 April 2017|0m17|hCjamiTtvTo}}
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** Corrupted players may kill [[Bounty hunters|bounty hunters]] without acquiring additional corruption score.{{interview|27 April 2017|1m18|hCjamiTtvTo}}
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** There is a 60 second timer to logout while corrupt.{{quote|steven-flagging-logout.png|link=https://discord.com/channels/256164085366915072/256164085366915072/783502194694684693}}
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Players will be able to opt-in (via a checkbox) to allow their beneficial or non-beneficial [[wikipedia:Area_of_effect|AoEs]] to hit [[Player flagging|flagged]] players. If this is checked then AoE heals or damage will affect flagged players. If it is not checked then the AoE will not damage or heal any flagged players, and as such will not cause the caster to be flagged themselves (if they are not already).{{interview|8 July 2020|1h05m27|zWguiuv9iyY}}
  
 
<blockquote>''If you have that check-box for flagging with your AOEs and heals available then you will flag. If you do not have that box checked then on completion of the skill it will not flag you because the check was made at the start that there was a flagged party member; and then he will not he or she will not receive the beneficial effect as a result or the damage, if it's an offensive spell.''{{interview|8 July 2020|1h05m27|zWguiuv9iyY}}{{ndash|[[Steven Sharif]]}}</blockquote>
 
<blockquote>''If you have that check-box for flagging with your AOEs and heals available then you will flag. If you do not have that box checked then on completion of the skill it will not flag you because the check was made at the start that there was a flagged party member; and then he will not he or she will not receive the beneficial effect as a result or the damage, if it's an offensive spell.''{{interview|8 July 2020|1h05m27|zWguiuv9iyY}}{{ndash|[[Steven Sharif]]}}</blockquote>
  
[[Sieges]], [[Caravans]] und [[Guild wars|Gildenkriege]] nutzen das [[Player flagging]] System nicht.{{quote|flagging.jpg|link=https://discordapp.com/channels/256164085366915072/256164085366915072/305499169643298827}}
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A player may not flag on members of the same [[Groups|party]], [[Raids|raid]], [[Guilds|guild]] or [[Alliances|alliance]].{{quote|pvp flagging lockouts.png|link=https://discordapp.com/channels/256164085366915072/257283936756039680/271391067197276160}}
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[[Sieges]], [[Caravans|caravans]] and [[Guild wars|guild wars]] do not use the [[Player flagging|flagging]] system.{{quote|flagging.jpg|link=https://discordapp.com/channels/256164085366915072/256164085366915072/305499169643298827}}
  
 
<blockquote>''You're not going to see griefing in the game very often; and that's because our flagging system. The corruption mechanics are based around disincentivizing a griefer or PKer but still offering the opportunity, should the occasion arise, where the benefits outweigh the risk, you have the ability to do so. If you gain corruption, which is killing a non-combatant - a player who is not fighting back basically - if you gain that corruption, your world has changed. It is not going to be a very beneficial place to be and you have the potential of losing your gear. Your combat efficacy decreases based on the amount of corruption you accrue. It is a comfortable balance between player agency and grief and basically removing player agency for other players.''{{podcast|23 April 2018|49m21|Xg2l6DJgHV0}}{{ndash|[[Steven Sharif]]}}</blockquote>
 
<blockquote>''You're not going to see griefing in the game very often; and that's because our flagging system. The corruption mechanics are based around disincentivizing a griefer or PKer but still offering the opportunity, should the occasion arise, where the benefits outweigh the risk, you have the ability to do so. If you gain corruption, which is killing a non-combatant - a player who is not fighting back basically - if you gain that corruption, your world has changed. It is not going to be a very beneficial place to be and you have the potential of losing your gear. Your combat efficacy decreases based on the amount of corruption you accrue. It is a comfortable balance between player agency and grief and basically removing player agency for other players.''{{podcast|23 April 2018|49m21|Xg2l6DJgHV0}}{{ndash|[[Steven Sharif]]}}</blockquote>

A lap 2022. július 19., 19:50-kori változata

box warning orange.pngEz az oldal jelenleg piszkozat.

Das Nyílt világ Pvp Flagging-System soll Spieler davon abhalten, anderen Spielern den Spielspaß zu verderben (Griefing).[1]

  • Spieler haben die Möglichkeit, am Open-World PvP teilzunehmen, ohne zu morden.[2]
  • Die Strafen für das Töten von anderen Spielern sollen streng genug sein, um Spawn-Camping zu unterbinden.[3]
  • Summons follow the same PvP flagging rules as players and share the player's flag status.[4][5]

pvp flagging diagram.png

There are three levels of flagging for world PvP in Ashes of Creation.[6]

  • Non-combatant (green)

It's important to note that the idea is going to be that, unless a player is in your party, alliance, guild, or raid that you will not have definitive knowledge of their exact hit point values. So when you do something that's sketchy like that, where you want to bring them close to death and let a monster finish him off, you are taking the risk of overhitting and actually gaining the corruption.[9]Steven Sharif


  • Combatant (purple)
    • Players are flagged as combatants if they, or their summon, attacks another (non-corrupted) player when carrying out a forced attack. If the attacked player fights back, they are also flagged as combatants, otherwise the attacked player will remain flagged as a non-combatant.[4][11][7]
    • Non-combatants entering an open world battleground (PvP event) are automatically flagged as combatants and remain flagged for a period of time after leaving that battleground.[6]
      • This also applies to attacks made by combat pets (or any other player-controlled entities).[12]
    • Non-combatants who heal, buff, or otherwise (positively) interact with combatants or corrupted players will be flagged as combatants.[13][14]
    • Players can kill combatants without repercussions, and are encouraged to do so, since dying while a combatant has reduced death penalties.[7]
    • Players are not able to manually set their flagging status to combatant.[11]
    • Players remain flagged for a period of 90 seconds following their most recent attack on a non-combatant or another combatant.[15]
    • Players cannot log out while flagged as combatants.[16]
  • Corrupted (red)
    • If a combatant player, or their summon, kills a non-combatant player, the player's character will be flagged as corrupted.[4][1]
    • Corruption multiplies death penalties and reveals a corrupted player's location to bounty hunters.[1]
    • A player’s corruption score increases with each non-combatant player killed.[6]
    • If a non-combatant attacks a corrupt player, the non-combatant will not flag as a combatant.[7]
    • Corrupted players may kill bounty hunters without acquiring additional corruption score.[17]
    • There is a 60 second timer to logout while corrupt.[16]

Players will be able to opt-in (via a checkbox) to allow their beneficial or non-beneficial AoEs to hit flagged players. If this is checked then AoE heals or damage will affect flagged players. If it is not checked then the AoE will not damage or heal any flagged players, and as such will not cause the caster to be flagged themselves (if they are not already).[18]

If you have that check-box for flagging with your AOEs and heals available then you will flag. If you do not have that box checked then on completion of the skill it will not flag you because the check was made at the start that there was a flagged party member; and then he will not he or she will not receive the beneficial effect as a result or the damage, if it's an offensive spell.[18]Steven Sharif

A player may not flag on members of the same party, raid, guild or alliance.[19]

Sieges, caravans and guild wars do not use the flagging system.[20]

You're not going to see griefing in the game very often; and that's because our flagging system. The corruption mechanics are based around disincentivizing a griefer or PKer but still offering the opportunity, should the occasion arise, where the benefits outweigh the risk, you have the ability to do so. If you gain corruption, which is killing a non-combatant - a player who is not fighting back basically - if you gain that corruption, your world has changed. It is not going to be a very beneficial place to be and you have the potential of losing your gear. Your combat efficacy decreases based on the amount of corruption you accrue. It is a comfortable balance between player agency and grief and basically removing player agency for other players.[21]Steven Sharif