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Approximately 20% of content in Ashes of Creation will be instanced.[1][2][3][4][5]
- What we're creating is a PvX game; and what that means is our target audience is the PvX player; and that is our golden cohort. And so to a degree if a player is solely interested in the most elaborate raid boss mechanics within a controlled and curated setting that is instanced gameplay, Ashes might not be the game for them and that's okay. However, with that being said, we do have a division of curated experiences that exist in an 80:20 ratio; and what that means is roughly 20% of the content that players will experience will be instanced, because where we want to have that granular control over the design and mechanics of a particular storyline or encounter we utilize the instance setting to provide that.[1] – Steven Sharif
- Instanced content is meant to provide rails for an experience the designers want to achieve, such as a set party size, specific environment, or storyline, which can include class-based, culture-based, or node-based storylines.[1][6][7]
- Instances not intended to be places that can be farmed repeatedly.[7]
- Instanced content will contain scripted and difficult boss fights that drop gear, but the gear drops will not be best-in-slot items.[6]
- They won't be best-in-slot type items. You will not accomplish that from in from instanced-based content. Those will be found within the open-world. It'll be a competitive area for you to achieve those things, because other forces will want to achieve them as well; and because it's open-world there will be a limited number of those who can successfully complete on: Whether it be some timer for a world boss, or some condition or other world state predicate. Those are things that people are going to have to contend with each other for.[6] – Steven Sharif