Mariner classes
A tengerész kasztok különböző készség fákat adnak, a mesterség kasztokhoz hasonlóan. A játékos ezen készségek használatával szerzett tapasztalattal növeli ezek hatékonyságát.[1]
- Lőfegyver-kezelés.[1]
- Hajóvezetés.[1]
- Navigáció.[1]
- Hajó javítás.[1]
- Hajó alkotóelemek.[1]
- Védelmi készségek.[1]
- Hasznosság alapú készségek.[1]
You can spec into and create your own class based on what things you're doing on the boat... It's gonna be very similar to in structure to like the artisanship trees, so you'll you'll have your mariner class: You'll have different trees in that class.[1] – Jeffrey Bard
Ship navigation is enhanced by navigational instruments, such as spyglasses, that can be equipped on certain ship classes. These will give an "overview radar perspective" of the area surrounding the ship, with range based on the ship's class and the type of instrument.[2][3]
- The render distance of other ships on the water will vary based on the class of the ship and the type of of navigational instruments being used.[2]
- Other types of tools are available to allow ships to detect movement under the water, such as aquatic mounts.[2]
- Players will need to take wind direction (and strength) into consideration when navigating the open waters.[4]
- If a ship's navigator is killed or otherwise removed from the ship then any player will be able to navigate the ship for a period of 15 to 20 minutes before the ship despawns and becomes a wreckage.[5]
Ship repair
Hajók may be repaired but it will be a lengthier process than in other games.[6][7]
- Ships that are completely destroyed will incur great costs to restore, and may only be re-launched from land.[6][7]
Haditengerészeti harc
Haditengerészeti harc involves different types of Hajók with varying capabilities, armaments and roles to play out on the high seas. There will be a balance and counterbalance between ships from Pvp and PvE perspectives.[8][9]
- Naval PvP is between ships.[9]
- Haditengerészeti PvE includes open sea raids and sea-based bosses.[8][9]
- Certain ship classes and components may support ramming of other vessels or raid bosses.[10]
- Ship weapons can damage both players and structures.[11]
- Damage done by ship weapons such as potion launchers will generate threat.[12]
- Characters can also use ranged skills during naval combat. Taunts and other threat generation skills can be utilised for tanking at sea.[12]
- Coastal points of interest, such as harbors, offer objective-based naval gameplay during node sieges.[13]
- There is a castle located on an island that is only able to be affected by naval combat.[13][14]
- Battles at sea will be epic. They will have some supreme rewards and/or losses if the battle succeeds or fails.[15] – Steven Sharif
- Naval combat allows ships to be hijacked, destroyed and looted, but it doesn't allow the attackers to permanently keep the ships.[16]
- Q: Will there be a way to produce enough experience for a node for those who want to spend the majority of their time on the open seas?
- A: The open seas have have a good amount of content; and that content when completed will give its contribution to a nearby node; and that is something that people who live on the sea, or desire to live on the sea, will be able to um contribute in a way.[17] – Steven Sharif
Guns and gunpowder
Gunpowder (black powder) weapons will not be present in Ashes of Creation.[20][21]
- Hajók will utilize a larger form of potion launcher in place of canons. These canons will be able to be equipped with different potions that have different effects.[19]
- I previously said there was not going to be gunpowder in Ashes. What there will be is something very similar to gunpowder but has a more arcane nature to it. It's not necessarily going to be explainable through the conventional means of chemistry, metallurgy, and physics and what not, but rather the Essence is the core component of many types of magic, one of which is obviously going to be evocation type magic; and that evocation can have some explosive tendencies.[20] – Steven Sharif
Weaponry such as Potion launchers, Siege weapons and weapons used in Haditengerészeti harc are based on the arcane arts.[19][20][22]
As we said in the past, were not really about that black powder life. Instead it's really going to be focused on the arcane arts: The elements; the use of radiance and darkness; and then those being employed in larger weaponry, such as the type of siege weaponry between ship battles as well as those and sieges. A potion launcher is an example of the arcane energies that can be mastered in order to facilitate these highly destructive alchemical blends that can be created.[22] – Steven Sharif
Továbbiak
Hivatkozások
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 Élő adás, 2018-07-09 (36:05).
- ↑ 2.0 2.1 2.2 Élő adás, 2022-10-14 (30:12).
- ↑
- ↑ Élő adás, 2022-06-30 (1:04:30).
- ↑ Élő adás, 2023-10-31 (1:27:50).
- ↑ 6.0 6.1 6.2 Élő adás, 2024-03-29 (2:25:36).
- ↑ 7.0 7.1 Élő adás, 2019-07-26 (1:13:00).
- ↑ 8.0 8.1 8.2 8.3 Élő adás, 2022-03-31 (1:10:43).
- ↑ 9.0 9.1 9.2 Élő adás, 2017-07-28 (47:53).
- ↑ Élő adás, 2022-04-29 (1:03:25).
- ↑
- ↑ 12.0 12.1 Élő adás, 2023-02-24 (1:23:34).
- ↑ 13.0 13.1 Élő adás, 2022-10-14 (58:46).
- ↑
- ↑ Élő adás, 2019-06-28 (1:12:08).
- ↑ Élő adás, 2022-05-27 (1:12:33).
- ↑ Élő adás, 2022-12-02 (1:21:51).
- ↑ Ashes of Creation Store: The Gilded Galleon.
- ↑ 19.0 19.1 19.2 Podcast, 2021-09-29 (56:50).
- ↑ 20.0 20.1 20.2 20.3 Podcast, 2020-11-15 (22:22).
- ↑ Élő adás, 2017-06-16 (43:01).
- ↑ 22.0 22.1 22.2 22.3 Interjú, 2018-08-17 (17:57).