Mariner classes

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A tengerész kasztok különböző készség fákat adnak, a mesterség kasztokhoz hasonlóan. A játékos ezen készségek használatával szerzett tapasztalattal növeli ezek hatékonyságát.[1]

You can spec into and create your own class based on what things you're doing on the boat... It's gonna be very similar to in structure to like the artisanship trees, so you'll you'll have your mariner class: You'll have different trees in that class.[1]Jeffrey Bard

Ship navigation

Ship navigation is enhanced by navigational instruments, such as spyglasses, that can be equipped on certain ship classes. These will give an "overview radar perspective" of the area surrounding the ship, with range based on the ship's class and the type of instrument.[2][3]

  • The render distance of other ships on the water will vary based on the class of the ship and the type of of navigational instruments being used.[2]
  • Other types of tools are available to allow ships to detect movement under the water, such as aquatic mounts.[2]
  • Players will need to take wind direction (and strength) into consideration when navigating the open waters.[4]
  • If a ship's navigator is killed or otherwise removed from the ship then any player will be able to navigate the ship for a period of 15 to 20 minutes before the ship despawns and becomes a wreckage.[5]

Ship repair

Hajók may be repaired but it will be a lengthier process than in other games.[6][7]

  • Ships can be repaired at sea if players have the correct materials.[6]
  • Ships that are completely destroyed will incur great costs to restore, and may only be re-launched from land.[6][7]

Haditengerészeti harc

Alpha-2 Negalith naval raid boss.[8]

This is one of the Alpha-2 raid bosses that are going to be in the ocean. That'll be interesting when you come across that, what might happen. Good luck. We should have added a scale there because yeah, it's a big boy. The number of ships needed for that one's going to be a lot.[8]Steven Sharif

Haditengerészeti harc involves different types of Hajók with varying capabilities, armaments and roles to play out on the high seas. There will be a balance and counterbalance between ships from Pvp and PvE perspectives.[8][9]

Battles at sea will be epic. They will have some supreme rewards and/or losses if the battle succeeds or fails.[15]Steven Sharif
Q: Will there be a way to produce enough experience for a node for those who want to spend the majority of their time on the open seas?
A: The open seas have have a good amount of content; and that content when completed will give its contribution to a nearby node; and that is something that people who live on the sea, or desire to live on the sea, will be able to um contribute in a way.[17]Steven Sharif

Guns and gunpowder

The Gilded Galleon pre-order pack cosmetic ship skin.[18]

The potion launcher idea will be incorporated as part of how cannons operate on ships; and these will be very large potion launchers obviously. The storage of this ammunitions are going to be very important as well... It's not going to be the same potion every time. You can equip the cannon with different types of potions that have different types of effects from a munitions standpoint; and I think that's going to provide a very cool gameplay because as you see the different color of the trail that's coming out of the potion launched, you'll be aware of what your adversary is using and how that affects your ship; and you'll be able to counter based on maneuverability, based on whatever you want to counter that with. I think that's going to present a very interesting dynamic to the attacks with these ships.[19]Steven Sharif

Gunpowder (black powder) weapons will not be present in Ashes of Creation.[20][21]

  • Hajók will utilize a larger form of potion launcher in place of canons. These canons will be able to be equipped with different potions that have different effects.[19]
I previously said there was not going to be gunpowder in Ashes. What there will be is something very similar to gunpowder but has a more arcane nature to it. It's not necessarily going to be explainable through the conventional means of chemistry, metallurgy, and physics and what not, but rather the Essence is the core component of many types of magic, one of which is obviously going to be evocation type magic; and that evocation can have some explosive tendencies.[20]Steven Sharif

Weaponry such as Potion launchers, Siege weapons and weapons used in Haditengerészeti harc are based on the arcane arts.[19][20][22]

As we said in the past, were not really about that black powder life. Instead it's really going to be focused on the arcane arts: The elements; the use of radiance and darkness; and then those being employed in larger weaponry, such as the type of siege weaponry between ship battles as well as those and sieges. A potion launcher is an example of the arcane energies that can be mastered in order to facilitate these highly destructive alchemical blends that can be created.[22]Steven Sharif

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