„Achievements” változatai közötti eltérés

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* There will be [[Leader boards|leader boards]].
 
* There will be [[Leader boards|leader boards]].
  
<blockquote>''It kind of redefines what the players will experience in an MMORPG to come into a wilderness that is devoid of really any structure outside of what the community creates themselves and then what can be created can be changed if they want to experience a storyline that's been seen on another server but you know you're fighting a dragon because you're near a mountain and then other server's fighting a Kraken because they're near the coast and you want to fight that Kraken because of its drop table if you want to meta it or because you just want that under your belt to be the server first to take out that Kraken and you have yet to develop the node there you know it's incumbent upon you to to manifest that in the game.''<ref name="livestream-22-May-2017-28:02">[https://youtu.be/dT7KJT_NYEk?t=28m02s Livestream, 22 May 2017 (28:02).]</ref>{{nowrap| &ndash; }}[[Steven Sharif]]</blockquote>
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<blockquote>''It kind of redefines what the players will experience in an MMORPG to come into a wilderness that is devoid of really any structure outside of what the community creates themselves and then what can be created can be changed if they want to experience a storyline that's been seen on another server but you know you're fighting a dragon because you're near a mountain and then other server's fighting a Kraken because they're near the coast and you want to fight that Kraken because of its drop table if you want to meta it or because you just want that under your belt to be the server first to take out that Kraken and you have yet to develop the node there you know it's incumbent upon you to to manifest that in the game.''<ref name="livestream-22-May-2017-28:02">[https://youtu.be/dT7KJT_NYEk?t=28m02s Livestream, 22 May 2017 (28:02).]</ref>{{ndash|[[Steven Sharif]]}}</blockquote>
  
 
== Leaderboards ==
 
== Leaderboards ==

A lap 2018. március 5., 21:31-kori változata

Eredmények will be across multiple servers, not just for guilds or groups.[1]

  • World and server first achievements.
  • There will be leader boards.

It kind of redefines what the players will experience in an MMORPG to come into a wilderness that is devoid of really any structure outside of what the community creates themselves and then what can be created can be changed if they want to experience a storyline that's been seen on another server but you know you're fighting a dragon because you're near a mountain and then other server's fighting a Kraken because they're near the coast and you want to fight that Kraken because of its drop table if you want to meta it or because you just want that under your belt to be the server first to take out that Kraken and you have yet to develop the node there you know it's incumbent upon you to to manifest that in the game.[2]Steven Sharif

Leaderboards

Players will be able to opt-in to track certain achievements on leaderboards, such as.[3]

Leaderboards may be seasonal.[4]

We have many dreams that we want to do with game-to-web and game-to-mobile in regards to showing stats and being making things shareable for you. We know how social media works; how sharing content with friends works. But those things will come in due time.[3]Margaret Krohn
info-orange.pngAz alábbi információk némelyikét a közelmúltban nem erősítették meg a fejlesztők, és előfordulhat, hogy nem szerepelnek a jelenlegi fejlesztési ütemtervben.

Adaptive content

Alpha-1 preview pirate themed dynamic point of interest.[6]

This is actually a dynamic POI. This one will evolve as players evolve the node that it's attached to. So this is its final state.[6]Jeffrey Bard

New points of interest (such as dungeons, world bosses, and corrupted areas) spawn as nodes develop.[7][8] This content adapts to the node progression of the zone it is in.[6][9]

Certain dungeons and other points of interest across the map will all be affected by the server’s node development. Some dungeons will only be unlocked if nodes are developed to certain stages. The storyline objectives for players inside dungeons will also be dependent on the story arc paths chosen through the node system. The drop tables in area and dungeons will also be tied into the progression of certain areas. For example, let’s say that the humans have developed a node in Region A, and a storyline has opened up that leads players to inspect the ruins (dungeon) of a nearby area. And let’s say that this node was developed in a scientific (crafting) zone… Well before the node developed, this dungeon was accessible… But now the dungeon has propagated new monster assets that include a drop table catering to a crafting emphasis because of the development of that academic node. And perhaps, a new boss appears in different rooms of the dungeon that includes different adventure quest starts, like a mysterious item with a storyline that can only be progressed if a node develops to the metropolis stage in a certain region, across the world. Our system is so vast, when it comes to interconnectivity and how the world reacts to the players.[10]

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