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Jumping puzzles
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Jumping puzzles will occasionally feature in the world.[2]
- Jumping puzzles were shown in the Alpha-2 Tower of Carphin preview.[3]
- Jumping puzzles were present in early Alpha-1 dungeon gameplay footage.[1]
- Jumping puzzles were present in the Alpha-0 Dünheim dungeon.[4]
Player movement
- Sprinting will consume a percentage of a character's mana pool. Sprinting will not be permitted while in combat.[6]
- I've instructed design to incorporate a mana consumption that's percentage based for sprinting. So it'll be a similar amount of time that each class, regardless of their mana values, will have in order to sprint and it will not be accessible while in a combat.[6] – Steven Sharif
- There is a toggleable walk/run (autorun) capability.[8]
- There is not going to be any "go to waypoint" (auto-pathing) mechanics.[9]
- Double-jumping has been considered as an option for player mounts.[11]
- Unreal Engine 5 mantling was demonstrated by the developers.[12][13]
Vizuális
Továbbiak
Hivatkozások
- ↑ 1.0 1.1 Video, 2020-05-31 (26:42).
- ↑ Élő adás, 2017-07-28 (39:49).
- ↑ Video, 2023-03-31 (8:47).
- ↑ Élő adás, 2018-02-09 (10:42).
- ↑ Video, 2017-05-25 (0:02).
- ↑ 6.0 6.1 Élő adás, 2021-07-30 (1:11:29).
- ↑ Reddit - Developer response to unique ability visuals.
- ↑
- ↑ Élő adás, 2018-05-04 (51:57).
- ↑ Élő adás, 2017-12-15 (1:35:38).
- ↑ Élő adás, 2023-05-31 (1:10:08).
- ↑ Élő adás, 2021-12-23 (55:32).
- ↑ Video, 2021-12-23 (7:05).