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„Roleplaying” változatai közötti eltérés

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There are different systems that allow stories to be told in [[Ashes of Creation]].<ref name="livestream-17-May-2017-44:42">[https://youtu.be/_fPIP8uu6Pc?t=44m42s Livestream, 17 May 2017 (44:42).]</ref>
 
There are different systems that allow stories to be told in [[Ashes of Creation]].<ref name="livestream-17-May-2017-44:42">[https://youtu.be/_fPIP8uu6Pc?t=44m42s Livestream, 17 May 2017 (44:42).]</ref>
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** The [[Node government]] system builds into this.
 
** The [[Node government]] system builds into this.
 
* There will not be separate RP servers in Ashes of Creation.<ref name="livestream-10-May-2017-35:43">[https://youtu.be/MnOPS3eZgaM?t=2143 Livestream, 10 May 2017 (35:43).]</ref>
 
* There will not be separate RP servers in Ashes of Creation.<ref name="livestream-10-May-2017-35:43">[https://youtu.be/MnOPS3eZgaM?t=2143 Livestream, 10 May 2017 (35:43).]</ref>
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== Social animations ==
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There are social animations and emotes, including dance.<ref>[[File:dance.jpg|350px]]</reF>
  
 
== Story arcs ==
 
== Story arcs ==
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{{Parlor games}}
 
{{Parlor games}}
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== Marriage ==
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There is a marriage mechanic in [[Ashes of Creation]], including same-sex marriages.<ref>[[File:weddings.jpg|350px]]</ref>
  
 
== See also ==
 
== See also ==

A lap 2017. november 14., 02:45-kori változata

box warning orange.pngEz az oldal jelenleg piszkozat.

There are different systems that allow stories to be told in Ashes of Creation.[1]

  • Musical instruments.
  • Dance.
  • Easter eggs out in the world.
  • Social buildings provide spaces for players to gather and tell/share stories, while also affecting the game and interacting with the world.
  • There will not be separate RP servers in Ashes of Creation.[2]

Social animations

There are social animations and emotes, including dance.[3]

Történet szálak

Történet szálak felelnek egy vagy több küldetésvonalért az Ashes of Creation-ben.[4]

  • Személyes küldetésvonalak.
  • Kulturális küldetésvonalak.
  • Regionális küldetésvonalak.

All of the events are based around storytelling. All of the narrative quests are based around storytelling. All the organizational quests are based around storytelling. You know the game is built from a story basically, so we want to make sure that there's context and relevancy for all of the actions that you're doing in the game.[5]Jeffrey Bard

A mindent átívelő narratíva az, hogy a játékosok Verra gyermekei, akik hosszú idő után visszatérnek oda. Nem lesz mindenki "megmentőként" kezelve.[6]

Even player driven mechanics will still have story components. There will be a reason why the player driven mechanic is available or required of the player; so every system that's created touches a story.[5]Steven Sharif

Every stage a node develops it's unlocking narratives, storylines, it's changing the spawn population of the area around it, changing what bosses exist, it's triggering events where you may have legendary dragons attack the city. It's basically writing the story of the server based on the actions and determination of the players. So, you may experience a dungeon one month earlier and have a completely different story that relates to this location the next month, because something has changed either geopolitically or from the node standpoint.[7]Steven Sharif

Bizonyos történetszálak a hirdetőtábla rendszerben elérhetőek. Bizonyos kritériumoknak kell megfelelni, egyes történetszállal kapcsolatos küldetések megkezdéséhez.[8]

Szalon játékok

Szalon játékok (tavern games) are games that are played in player-built taverns or in-node taverns.[9]. Some will be dice games, others will be card games; and some will be less savory.[10]

The idea behind the tavern games is to create another social interface. This is where players that are loving the RP aspect of MMORPGS- they want to walk into a tavern and meet new people and play games.[11]Steven Sharif
  • These games will involve aspects of both chance and skill.[10]
  • They must be played between 2 or more people.[10]
  • Players will be able to wager in-game currency against other players.[10]
    • The developers are considering a secondary currency for tavern games that would enable purchase of cosmetic items through a secondary currency market.[11]
    • There may be a ladder system that contributes to gaining this currency based on placement on the ladder.[11]
    • The alternative is to use the regular currency (gold).[11]
  • A portion of the income from the game goes to the tavern owner or node.[9][10]
  • Parlor games will vary based on the predominant race of a node.[11][10][12]
  • There may be unique games that can be acquired through adventuring in the world.[11]
  • Tavern owners dictate the table cost of parlor games. The node's mayor dictates the tax rate that applies when money exchanges hands.[13][14]
When a player wants to engage in a game, they may sit at a table, and another player may sit down with them. At that point the gameplay layer for the mini game will open in a user interface window. Depending on the type of game.[14]Steven Sharif

Szalon játékok were a Kickstarter stretch goal.[15]

Marriage

There is a marriage mechanic in Ashes of Creation, including same-sex marriages.[16]

Továbbiak

Hivatkozások