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„Ships” változatai közötti eltérés
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{{Ships}} | {{Ships}} | ||
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+ | == Mariner classes == | ||
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== Ship building == | == Ship building == |
A lap 2018. július 12., 04:33-kori változata
Hajók are vehicles in Ashes of Creation. Ships are owned by the player who has the ship item in their inventory. Only that player can summon the ship.[3][4]
- Ship creation is generally delegated to players. There won't be many non-player-owned ships.[5]
- For the most part all ship creation will be delegated to the player. You have to build up a ship or find somebody who has one if you want to get across the seas.[5] – Steven Sharif
- Ship owners are able to grant permissions to allow other players to navigate their ships and access certain ship functions.[7][4]
- Ship navigators receive a significant defensive buff while they are navigating the ship. This reduces CC effects and increases damage mitigation significantly.[7]
- If the ship navigator is killed or otherwise removed from the ship then any player will be able to navigate the ship for a period of 15 to 20 minutes before the ship despawns and becomes a wreckage.[7]
- Other ship permissions may include operating weapons, anchors, and utility items.[4]
- Players will have quests that lead set them on a path toward creating a personal vessel at around level 10-15.[8]
- Player merchants will not be able to be placed on ships.[9]
- Nothing can move or or block ships, apart from other ships. Ships collisions come with the risk of significant damage to the vessels involved.[10][3]
- We adhere to some semblance of real physics feelings with regards to these vehicles; and so ships do have the potential to be pushed in different directions and out of the way for each other. That is an intended collision experience that we want ships to have. But it should come with significant risk and potential damage to the vessels themselves.[10] – Steven Sharif
Mariner classes
A tengerész kasztok különböző készség fákat adnak, a mesterség kasztokhoz hasonlóan. A játékos ezen készségek használatával szerzett tapasztalattal növeli ezek hatékonyságát.[11]
- Lőfegyver-kezelés.[11]
- Hajóvezetés.[11]
- Navigáció.[11]
- Hajó javítás.[11]
- Hajó alkotóelemek.[11]
- Védelmi készségek.[11]
- Hasznosság alapú készségek.[11]
You can spec into and create your own class based on what things you're doing on the boat... It's gonna be very similar to in structure to like the artisanship trees, so you'll you'll have your mariner class: You'll have different trees in that class.[11] – Jeffrey Bard
Ship building
Ship building can be carried out by any player in possession of the right components, recipes, and an advanced enough node, coastal or not, with a harbor.[14][15][16][17]
- Various professions can craft ship components.[15][16] These components can be sold to other players.[18]
- Ships may only be crafted or upgraded in harbor ship workstations that are unlocked by the advancement of nearby nodes.[14] Previously this was stated to be coastal nodes.[15][18][19][20]
- Players can choose which "joints" get populated with either offensive weaponry, defensive, or utility attachments they want on their ship prior to construction completion.[13][21][22] The types of attachments that are available are dictated by the ship's class.[13]
- Ships will likely not have closed spaces or internal compartments such as Captain's quarters.[27]
- We are trying to stay away from internal compartments within the ships because that presents a whole different type of user interface and flow that can be a bit cumbersome and problematic, especially in combat and in closed spaces. So we're trying to stay away from that under deck aspect and keep things all on deck for better readability on the player side.[28] – Steven Sharif
Haditengerészeti harc
Haditengerészeti harc involves different types of Hajók with varying capabilities, armaments and roles to play out on the high seas. There will be a balance and counterbalance between ships from Pvp and PvE perspectives.[29][30]
- Naval PvP is between ships.[30]
- Haditengerészeti PvE includes open sea raids and sea-based bosses.[29][30]
- Certain ship classes and components may support ramming of other vessels or raid bosses.[31]
- Ship weapons can damage both players and structures.[32]
- Damage done by ship weapons such as potion launchers will generate threat.[33]
- Characters can also use ranged skills during naval combat. Taunts and other threat generation skills can be utilised for tanking at sea.[33]
- Coastal points of interest, such as harbors, offer objective-based naval gameplay during node sieges.[34]
- There is a castle located on an island that is only able to be affected by naval combat.[34][35]
- Battles at sea will be epic. They will have some supreme rewards and/or losses if the battle succeeds or fails.[36] – Steven Sharif
- Naval combat allows ships to be hijacked, destroyed and looted, but it doesn't allow the attackers to permanently keep the ships.[37]
- Q: Will there be a way to produce enough experience for a node for those who want to spend the majority of their time on the open seas?
- A: The open seas have have a good amount of content; and that content when completed will give its contribution to a nearby node; and that is something that people who live on the sea, or desire to live on the sea, will be able to um contribute in a way.[38] – Steven Sharif
Classes of ship
Ship physics may be simulated to avoid performance issues.[39]
Ships have their own class of vessel and the class that is related to the vessel has a certain purpose both in battle in PvE raids, in transportation.[40] – Steven Sharif
Trade ships
Raft caravans (also referred to as Naval caravans) allow the transportation of cargo over the water.[43][44][45][46]
- Unlike merchant ships, raft caravans are capable of transitioning to and from land caravans at the point of intersection of land and water.[44][45][47][42][46]
- Raft caravans may only be used in rivers.[48]
- Currently the stats of the raft are informed by the components of the caravan. This may be changed based on testing.[49][42]
- By default, raft caravans have a racial appearance. Players will be able to apply caravan skins to change this appearance.[42]
Fishing boats
Fishing boats in Ashes of Creation are utilized in deep sea fishing.[51][52][53][54][55][56][57]
Hijacking ships
Certain ships can be hijacked, destroyed and looted, but the ships themselves cannot be permanently captured.[37][58]
- The cargo on a merchant ship will be similar to caravans in that the ship must be destroyed in order to capture the loot from its wreckage.[58]
Harbors
Harbors are initially dilapidated points of interest that appear in coastal areas.[14] Harbors have a significant amount of influence over the waters.[61]
- Harbors are where ships get built and launched and harbors are essentially dilapidated points of interest that progress when a node nearby, coastal or not, adopts that point of interest or that harbor. Then the node can contribute towards building up the harbor; and players who may not be citizens of that node can still go to that harbor and access its services.[14] – Steven Sharif
- A nearby node, coastal or not, will adopt the harbor point of interest and will contribute to its progression.[14]
- Ship building, ship upgrades, and other services offered by the harbor can be utilized by citizens and non-citizens of the node.[14]
- Previously it was stated that harbors would be controlled by a nearby Village (színpad 3) (or higher) coastal node.[62][61][18][19] It was also stated that ship workstations are only unlocked by the advancement of that coastal node.[15][18][19][20]
- Harbors have a disembarkation zone that merchant ships can cross to be guided into the harbor.[60]
- Merchant ships can only be launched and received at harbors in a similar way that land caravans can only be launched and received at a caravansary.[60]
- Harbors will grant quests that are related to naval content.[61][24][19]
- Coastal nodes are not directly siegeable by sea. Instead, harbors offer objective-based naval gameplay during node sieges.[62][34][63]
Haditengerészeti content refers to content above and below the sea.[61][66]
- Aquatic mounts.[66]
- Coastal nodes.[61][67]
- Fortresses.[61]
- Harbors.[18][19][61]
- Island chains.[66]
- Raft caravans.[68]
- Naval NPCs.[61]
- Naval PvP.[68]
- Küldetések.[61]
- Razziák.[61][68]
- Hajók.[61][66]
- Trade routes.[66]
- Kincskeresés.[61][66]
- Underwater dungeons.[68]
Enhanced naval content was unlocked as part of the $1,500,000 Kickstarter stretch goal.[69]
There will not initially be naval content (such as a Dark Lake) in the Altartomány, but this may be something that gets added in future expansions.[70]
There won't be class abilities that are specific to naval content, but some utility skills (such as underwater breathing) may be of some benefit.[71]
Ship skins
Ship skins apply to certain ship types.[72]
- Building, ship, caravan and mount cosmetics require an in-game item to be obtained first to apply the cosmetic.[73][74]
List of ship skins
Továbbiak
Hivatkozások
- ↑ Ashes of Creation Store: Tea transport.
- ↑ Élő adás, 2018-10-31 (54:21).
- ↑ 3.0 3.1 Élő adás, 2023-10-31 (1:30:52).
- ↑ 4.0 4.1 4.2 Élő adás, 2021-05-28 (1:52:15).
- ↑ 5.0 5.1 5.2 5.3 Élő adás, 2021-09-24 (1:26:46).
- ↑ Élő adás, 2023-01-27 (1:32:00).
- ↑ 7.0 7.1 7.2 Élő adás, 2023-10-31 (1:27:50).
- ↑ Élő adás, 2021-07-30 (1:14:04).
- ↑
- ↑ 10.0 10.1 Élő adás, 2024-03-29 (2:33:50).
- ↑ 11.0 11.1 11.2 11.3 11.4 11.5 11.6 11.7 11.8 Élő adás, 2018-07-09 (36:05).
- ↑
- ↑ 13.0 13.1 13.2 Élő adás, 2022-02-25 (1:15:50).
- ↑ 14.0 14.1 14.2 14.3 14.4 14.5 Élő adás, 2024-03-29 (2:36:06).
- ↑ 15.0 15.1 15.2 15.3 Interjú, 2023-07-09 (1:20:33).
- ↑ 16.0 16.1 Élő adás, 2022-10-28 (1:39:25).
- ↑
- ↑ 18.0 18.1 18.2 18.3 18.4 18.5 Élő adás, 2020-07-25 (1:59:09).
- ↑ 19.0 19.1 19.2 19.3 19.4 Élő adás, 2018-07-09 (30:35).
- ↑ 20.0 20.1
- ↑ Élő adás, 2021-10-29 (1:15:57).
- ↑ Interjú, 2018-08-17 (36:29).
- ↑ 23.0 23.1 Podcast, 2020-11-15 (23:30).
- ↑ 24.0 24.1 Interjú, 2020-07-19 (48:05).
- ↑ 25.0 25.1 Élő adás, 2017-05-19 (50:45).
- ↑ Élő adás, 2022-09-30 (1:19:27).
- ↑ Élő adás, 2022-09-30 (1:19:59).
- ↑ Élő adás, 2022-09-30 (1:20:06).
- ↑ 29.0 29.1 29.2 29.3 Élő adás, 2022-03-31 (1:10:43).
- ↑ 30.0 30.1 30.2 Élő adás, 2017-07-28 (47:53).
- ↑ Élő adás, 2022-04-29 (1:03:25).
- ↑
- ↑ 33.0 33.1 Élő adás, 2023-02-24 (1:23:34).
- ↑ 34.0 34.1 34.2 Élő adás, 2022-10-14 (58:46).
- ↑
- ↑ Élő adás, 2019-06-28 (1:12:08).
- ↑ 37.0 37.1 Élő adás, 2022-05-27 (1:12:33).
- ↑ Élő adás, 2022-12-02 (1:21:51).
- ↑ Élő adás, 2017-05-17 (30:53).
- ↑ Interjú, 2018-05-11 (11:51).
- ↑ Video, 2024-01-31 (15:35).
- ↑ 42.0 42.1 42.2 42.3 Élő adás, 2020-04-30 (58:05).
- ↑ Video, 2024-01-31 (15:27).
- ↑ 44.0 44.1 Video, 2023-10-31 (28:06).
- ↑ 45.0 45.1 Élő adás, 2022-08-26 (1:20:17).
- ↑ 46.0 46.1 Élő adás, 2018-04-8 (AM) (15:46).
- ↑ Élő adás, 2020-05-29 (1:28:38).
- ↑ Élő adás, 2024-01-31 (1:07:587).
- ↑ Élő adás, 2024-01-31 (1:08:47).
- ↑ Élő adás, 2021-10-29 (43:44).
- ↑
- ↑ Élő adás, 2021-07-30 (1:11:58).
- ↑ Interjú, 2018-10-20 (3:17).
- ↑
- ↑
- ↑
- ↑ Élő adás, 2017-05-24 (30:09).
- ↑ 58.0 58.1 Élő adás, 2018-04-8 (PM) (1:20:03).
- ↑ Élő adás, 2021-03-26 (48:42).
- ↑ 60.0 60.1 60.2 Élő adás, 2022-08-26 (1:26:58).
- ↑ 61.00 61.01 61.02 61.03 61.04 61.05 61.06 61.07 61.08 61.09 61.10 61.11 Podcast, 2021-04-11 (36:43).
- ↑ 62.0 62.1 Interjú, 2023-07-09 (1:18:49).
- ↑ Élő adás, 2017-05-19 (37:51).
- ↑ Élő adás, 2020-09-30 (40:52).
- ↑ Video, 2017-11-09 (0:01).
- ↑ 66.0 66.1 66.2 66.3 66.4 66.5 Élő adás, 2017-05-17 (30:53).
- ↑ Élő adás, 2018-04-8 (PM) (1:01:28).
- ↑ 68.0 68.1 68.2 68.3 Élő adás, 2017-08-23 (28:22).
- ↑ Kickstarter - We Just Broke $1,500,000!
- ↑ Élő adás, 2022-01-28 (1:09:00).
- ↑ Élő adás, 2022-02-25 (1:04:29).
- ↑
- ↑
- ↑ Élő adás, 2020-11-30 (57:50).