„Template:Player death” változatai közötti eltérés

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1. sor: 1. sor:
 
[[File:vlcsnap-2020-03-29-08h40m13s762.png|thumb|450px|[[Player death]] in an [[Open world|open world]] [[Dungeons|dungeon]] in [[Alpha-1]].{{livestream|2020-03-28|1h58m24|d6MJfCNq8uI}} <blockquote>''We don't have deleveling, instead what we have is experience debt. Now the more experience debt you accrue, the greater the detriment to your character; not to the point where you can not get out of the debt. There will always be a way forward to remove your debt.''{{podcast|2018-04-23|49m21|Xg2l6DJgHV0}}{{ndash|[[Steven Sharif]]}}</blockquote>]]
 
[[File:vlcsnap-2020-03-29-08h40m13s762.png|thumb|450px|[[Player death]] in an [[Open world|open world]] [[Dungeons|dungeon]] in [[Alpha-1]].{{livestream|2020-03-28|1h58m24|d6MJfCNq8uI}} <blockquote>''We don't have deleveling, instead what we have is experience debt. Now the more experience debt you accrue, the greater the detriment to your character; not to the point where you can not get out of the debt. There will always be a way forward to remove your debt.''{{podcast|2018-04-23|49m21|Xg2l6DJgHV0}}{{ndash|[[Steven Sharif]]}}</blockquote>]]
  
When a [[Player death|player dies]] they [[Respawn lore|disintegrate into ash]]. The ashes contain any [[Items|items]] lost by the player due to applicable [[Death penalties|death penalties]].{{livestream|2021-09-24|51m20|tVWJQY8K8NY}}{{livestream|2021-03-26|1h07m33|HD5WKztW0S4}}{{quote|a419c5398b542a713545e4f393d67215.png|link=https://discord.com/channels/256164085366915072/256164085366915072/744040506408960123}}{{podcast|5 May 2017|43m05|eCvcB4S-tZM}}{{interview|2020-07-18|27m11|8AeuqaELjFg}} These ash piles are immediately [[Looting|lootable]] by any player.{{livestream|2021-03-26|1h07m33|HD5WKztW0S4}} [[Player flagging]] is not triggered by looting.{{podcast|2021-04-11|34m41|kP-lOFzYkCM}}
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When a [[Player death|player dies]] they [[Respawn lore|disintegrate into ash]]. The ashes contain any [[Items|items]] lost by the player due to applicable [[Death penalties|death penalties]].{{livestream|2021-09-24|51m20|tVWJQY8K8NY}}{{livestream|2021-03-26|1h07m33|HD5WKztW0S4}}{{quote|a419c5398b542a713545e4f393d67215.png|link=https://discord.com/channels/256164085366915072/256164085366915072/744040506408960123}}{{podcast|2017-05-5|43m05|eCvcB4S-tZM}}{{interview|2020-07-18|27m11|8AeuqaELjFg}} These ash piles are immediately [[Looting|lootable]] by any player.{{livestream|2021-03-26|1h07m33|HD5WKztW0S4}} [[Player flagging]] is not triggered by looting.{{podcast|2021-04-11|34m41|kP-lOFzYkCM}}
  
* A [[Player flagging|non-combatant]] (<span style="color:white; background:green">green player</span>) who [[Player death|dies]] suffers normal [[Death penalties|penalties]], which include:{{podcast|5 May 2017|43m05|eCvcB4S-tZM}}
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* A [[Player flagging|non-combatant]] (<span style="color:white; background:green">green player</span>) who [[Player death|dies]] suffers normal [[Death penalties|penalties]], which include:{{podcast|2017-05-5|43m05|eCvcB4S-tZM}}
** [[Experience debt]] (negative experience).{{livestream|19 May 2017|13m37|LUJugtqTBxw}}  
+
** [[Experience debt]] (negative experience).{{livestream|2017-05-19|13m37|LUJugtqTBxw}}  
*** [[Skills|Skill]] and [[Stats|stat]] dampening.{{podcast|5 May 2017|43m05|eCvcB4S-tZM}}
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*** [[Skills|Skill]] and [[Stats|stat]] dampening.{{podcast|2017-05-5|43m05|eCvcB4S-tZM}}
*** Lower [[Health|health]] and [[Mana|mana]].{{podcast|5 May 2017|43m05|eCvcB4S-tZM}}
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*** Lower [[Health|health]] and [[Mana|mana]].{{podcast|2017-05-5|43m05|eCvcB4S-tZM}}
*** Lower [[Gear|gear]] proficiency.{{podcast|5 May 2017|43m05|eCvcB4S-tZM}}
+
*** Lower [[Gear|gear]] proficiency.{{podcast|2017-05-5|43m05|eCvcB4S-tZM}}
 
*** Reduction in [[Loot tables|drop]] rates from [[Monsters|monsters]].{{web|https://forums.ashesofcreation.com/discussion/comment/233161/#Comment_233161|Ashes of Creation Forums - Former Lineage 2 PvP'er wanting to discuss PvP loopholes.}}
 
*** Reduction in [[Loot tables|drop]] rates from [[Monsters|monsters]].{{web|https://forums.ashesofcreation.com/discussion/comment/233161/#Comment_233161|Ashes of Creation Forums - Former Lineage 2 PvP'er wanting to discuss PvP loopholes.}}
** [[Item durability|Durability loss]].{{interview|2021-02-7|13m14|RS3e0vuj5lA}}{{interview|2020-07-29|16m46|e7pDuuoRFeA}}{{podcast|5 May 2017|43m05|eCvcB4S-tZM}}
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** [[Item durability|Durability loss]].{{interview|2021-02-7|13m14|RS3e0vuj5lA}}{{interview|2020-07-29|16m46|e7pDuuoRFeA}}{{podcast|2017-05-5|43m05|eCvcB4S-tZM}}
 
*: ''When players die and they take durability loss, our durability loss isn't like other games where it's a gold sink so to speak. It's a combination of both a gold sink and a material sink. So in a sense, even if you only have completed items, when you take that durability loss you are losing out on materials. It's just a debt to the materials that you are losing instead of the active loss of that material in your inventory. So now you are accruing a material debt if you want to repair and increase again the performance of those particular items that take that durability loss.''{{interview|2021-02-7|13m14|RS3e0vuj5lA}}{{ndash|[[Steven Sharif]]}}
 
*: ''When players die and they take durability loss, our durability loss isn't like other games where it's a gold sink so to speak. It's a combination of both a gold sink and a material sink. So in a sense, even if you only have completed items, when you take that durability loss you are losing out on materials. It's just a debt to the materials that you are losing instead of the active loss of that material in your inventory. So now you are accruing a material debt if you want to repair and increase again the performance of those particular items that take that durability loss.''{{interview|2021-02-7|13m14|RS3e0vuj5lA}}{{ndash|[[Steven Sharif]]}}
** Dropping a percentage of carried [[Resources|gatherables]] and [[Processed goods|processed goods]].{{quote|a419c5398b542a713545e4f393d67215.png|link=https://discord.com/channels/256164085366915072/256164085366915072/744040506408960123}}{{podcast|5 May 2017|43m05|eCvcB4S-tZM}}
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** Dropping a percentage of carried [[Resources|gatherables]] and [[Processed goods|processed goods]].{{quote|a419c5398b542a713545e4f393d67215.png|link=https://discord.com/channels/256164085366915072/256164085366915072/744040506408960123}}{{podcast|2017-05-5|43m05|eCvcB4S-tZM}}
 
*** This also includes a percentage of the [[Hunting certificates|certificates]] a player is carrying.{{interview|2020-07-18|27m11|8AeuqaELjFg}}
 
*** This also includes a percentage of the [[Hunting certificates|certificates]] a player is carrying.{{interview|2020-07-18|27m11|8AeuqaELjFg}}
 
*** If a player dies there will be a period of time before their [[Mules|mule]] despawns. Other players must kill that player's mule to be able to loot it.{{livestream|2021-01-29|1h24m27|D-fU0DJL7wY}}
 
*** If a player dies there will be a period of time before their [[Mules|mule]] despawns. Other players must kill that player's mule to be able to loot it.{{livestream|2021-01-29|1h24m27|D-fU0DJL7wY}}
 
*** If a player's mule dies its corpse will contain the same percentage of lootable items as the player.{{livestream|2021-01-29|1h24m27|D-fU0DJL7wY}}{{livestream|2018-09-27|47m46|DABir_vvMfY}}
 
*** If a player's mule dies its corpse will contain the same percentage of lootable items as the player.{{livestream|2021-01-29|1h24m27|D-fU0DJL7wY}}{{livestream|2018-09-27|47m46|DABir_vvMfY}}
  
* A [[Player flagging|combatant]] (<span style="color:white; background:indigo">purple player</span>) who dies suffers these same penalties, but at half the rate of a non-combatant.{{podcast|5 May 2017|43m05|eCvcB4S-tZM}}
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* A [[Player flagging|combatant]] (<span style="color:white; background:indigo">purple player</span>) who dies suffers these same penalties, but at half the rate of a non-combatant.{{podcast|2017-05-5|43m05|eCvcB4S-tZM}}
* A [[Player corruption|corrupt]] (<span style="color:white; background:red">red player</span>) suffers penalties at four times{{interview|2020-07-18|41m54|8AeuqaELjFg}} the rate of a non-combatant, and has a chance to drop any carried/equipped [[Items|items]] based on their current corruption score. This includes:{{interview|2020-07-18|41m54|8AeuqaELjFg}}{{podcast|5 May 2017|43m05|eCvcB4S-tZM}}
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* A [[Player corruption|corrupt]] (<span style="color:white; background:red">red player</span>) suffers penalties at four times{{interview|2020-07-18|41m54|8AeuqaELjFg}} the rate of a non-combatant, and has a chance to drop any carried/equipped [[Items|items]] based on their current corruption score. This includes:{{interview|2020-07-18|41m54|8AeuqaELjFg}}{{podcast|2017-05-5|43m05|eCvcB4S-tZM}}
 
** Dropping [[Weapons|weapons]] and [[Gear|gear]].{{interview|2020-07-18|41m54|8AeuqaELjFg}}{{livestream|2017-11-17|35m20|EAG9mS0U4NQ}}
 
** Dropping [[Weapons|weapons]] and [[Gear|gear]].{{interview|2020-07-18|41m54|8AeuqaELjFg}}{{livestream|2017-11-17|35m20|EAG9mS0U4NQ}}
 
*: ''Any amount of corruption allows a player to drop equipped gear upon death. The higher the corruption the greater the chances.''{{quote|steven-corruption-gear-drop.png|link=https://discord.com/channels/256164085366915072/256164085366915072/992838834419142686}}{{ndash|[[Steven Sharif]]}}
 
*: ''Any amount of corruption allows a player to drop equipped gear upon death. The higher the corruption the greater the chances.''{{quote|steven-corruption-gear-drop.png|link=https://discord.com/channels/256164085366915072/256164085366915072/992838834419142686}}{{ndash|[[Steven Sharif]]}}
** These dropped items may be [[Looting|looted]] by other players.{{interview|11 May 2018|15m41|ZnoHtzaQeMs}}
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** These dropped items may be [[Looting|looted]] by other players.{{interview|2018-05-11|15m41|ZnoHtzaQeMs}}
 
** Corrupt players respawn at [[Respawn locations|random locations]] in the vicinity of their death, not at regular spawn points.{{interview|2017-04-27|9m28|hCjamiTtvTo}}
 
** Corrupt players respawn at [[Respawn locations|random locations]] in the vicinity of their death, not at regular spawn points.{{interview|2017-04-27|9m28|hCjamiTtvTo}}
 
*** Non-corrupt players always respawn at the closest active respawn point (to their death).{{livestream|2021-06-25|1h15m37|h7DnCgSoMkw}}
 
*** Non-corrupt players always respawn at the closest active respawn point (to their death).{{livestream|2021-06-25|1h15m37|h7DnCgSoMkw}}
** Dampening (due to [[Player corruption|corruption]]) only affects [[PvP]] [[Combat|combat]].{{interview|11 May 2018|3m43|ZnoHtzaQeMs}}
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** Dampening (due to [[Player corruption|corruption]]) only affects [[PvP]] [[Combat|combat]].{{interview|2018-05-11|3m43|ZnoHtzaQeMs}}
 
** [[Corruption penalties]] occur as the corruption is gained (not just at death).{{quote|corruption.jpg|link=https://discordapp.com/channels/256164085366915072/256164085366915072/307318894849425408}}
 
** [[Corruption penalties]] occur as the corruption is gained (not just at death).{{quote|corruption.jpg|link=https://discordapp.com/channels/256164085366915072/256164085366915072/307318894849425408}}
  
[[Experience debt]] will scale to approximately 2 or 3 percent of the total XP for a max [[Level|level]] player. These numbers are subject to change based on testing.{{livestream|28 May 2021|1h50m50|8HeiXYLpP3I}}
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[[Experience debt]] will scale to approximately 2 or 3 percent of the total XP for a max [[Level|level]] player. These numbers are subject to change based on testing.{{livestream|2021-05-28|1h50m50|8HeiXYLpP3I}}
  
 
[[Death penalties]] (mostly) do not apply to objective-based events (such as [[Caravans|caravans]], [[Guild wars|guild wars]], and [[Node sieges|node sieges]]).{{livestream|2022-06-30|1h14m52|4sUTuUAgavE}}{{livestream|2021-08-27|1h22m56|XcDhV0VaAkw}}{{livestream|2020-12-22|1h13m51|01Jq8uKxGRM}}
 
[[Death penalties]] (mostly) do not apply to objective-based events (such as [[Caravans|caravans]], [[Guild wars|guild wars]], and [[Node sieges|node sieges]]).{{livestream|2022-06-30|1h14m52|4sUTuUAgavE}}{{livestream|2021-08-27|1h22m56|XcDhV0VaAkw}}{{livestream|2020-12-22|1h13m51|01Jq8uKxGRM}}
32. sor: 32. sor:
 
* [[Gear degradation]] applies on death during [[Caravan PvP]].{{livestream|2022-06-30|1h14m52|4sUTuUAgavE}}{{livestream|2021-08-27|1h22m56|XcDhV0VaAkw}}
 
* [[Gear degradation]] applies on death during [[Caravan PvP]].{{livestream|2022-06-30|1h14m52|4sUTuUAgavE}}{{livestream|2021-08-27|1h22m56|XcDhV0VaAkw}}
  
Death penalties do not differ between [[PvP]] and [[PvE]], but this is subject to change.{{livestream|15 May 2017|36m23|1duIKUf8gVs}}
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Death penalties do not differ between [[PvP]] and [[PvE]], but this is subject to change.{{livestream|2017-05-15|36m23|1duIKUf8gVs}}
  
 
Death by [[Fall damage|falling]] is possible.{{livestream|2022-02-25|1h06m45|T_pi8uuOvCY}}
 
Death by [[Fall damage|falling]] is possible.{{livestream|2022-02-25|1h06m45|T_pi8uuOvCY}}

A lap 2022. augusztus 29., 22:59-kori változata

Player death in an open world dungeon in Alpha-1.[1]

We don't have deleveling, instead what we have is experience debt. Now the more experience debt you accrue, the greater the detriment to your character; not to the point where you can not get out of the debt. There will always be a way forward to remove your debt.[2]Steven Sharif

When a player dies they disintegrate into ash. The ashes contain any items lost by the player due to applicable death penalties.[3][4][5][6][7] These ash piles are immediately lootable by any player.[4] Player flagging is not triggered by looting.[8]

  • A non-combatant (green player) who dies suffers normal penalties, which include:[6]
    When players die and they take durability loss, our durability loss isn't like other games where it's a gold sink so to speak. It's a combination of both a gold sink and a material sink. So in a sense, even if you only have completed items, when you take that durability loss you are losing out on materials. It's just a debt to the materials that you are losing instead of the active loss of that material in your inventory. So now you are accruing a material debt if you want to repair and increase again the performance of those particular items that take that durability loss.[11]Steven Sharif
    • Dropping a percentage of carried gatherables and processed goods.[5][6]
      • This also includes a percentage of the certificates a player is carrying.[7]
      • If a player dies there will be a period of time before their mule despawns. Other players must kill that player's mule to be able to loot it.[13]
      • If a player's mule dies its corpse will contain the same percentage of lootable items as the player.[13][14]
  • A combatant (purple player) who dies suffers these same penalties, but at half the rate of a non-combatant.[6]
  • A corrupt (red player) suffers penalties at four times[15] the rate of a non-combatant, and has a chance to drop any carried/equipped items based on their current corruption score. This includes:[15][6]
    Any amount of corruption allows a player to drop equipped gear upon death. The higher the corruption the greater the chances.[17]Steven Sharif

Experience debt will scale to approximately 2 or 3 percent of the total XP for a max level player. These numbers are subject to change based on testing.[23]

Death penalties (mostly) do not apply to objective-based events (such as caravans, guild wars, and node sieges).[24][25][26]

There will not be death penalties applied to event-based deaths. The penalties are in the outcome of the event. So your number of deaths is likely going to impact your ability to win that particular event and that's going to be the penalty. This is it to encourage players to opt in to the events right because the more participation we have the more fun it can be; and we understand that the community at large- there's already a risk versus reward component to these events. We don't need to stack on additional risk versus reward to inhibit kind of- to increase the barrier to entry for players who may not be as interested.[26]Steven Sharif

Death penalties do not differ between Pvp and PvE, but this is subject to change.[27]

Death by falling is possible.[28]

  • Fall damage that occurs while mounted will be first applied to the mount; and if the mount dies as a result, then the remaining damage may overflow onto the player, but this will be determined based on testing.[28]

Death by drowning is possible.[29][30]

  • Players that drown will respawn on shore.[29]

If a player dies there will be a period of time before their mule despawns. Other players must kill that player's mule to be able to loot it.[13]

Players do not lose gold upon death, no matter their corruption level.[31]

At the moment, the plan is for players to not lose gold upon death, no matter their corruption level.[31]Cody Peterson
  1. Élő adás, 2020-03-28 (1:58:24).
  2. Podcast, 2018-04-23 (49:21).
  3. Élő adás, 2021-09-24 (51:20).
  4. 4.0 4.1 Élő adás, 2021-03-26 (1:07:33).
  5. 5.0 5.1 a419c5398b542a713545e4f393d67215.png
  6. 6.0 6.1 6.2 6.3 6.4 6.5 6.6 6.7 6.8 Podcast, 2017-05-05 (43:05).
  7. 7.0 7.1 Interjú, 2020-07-18 (27:11).
  8. Podcast, 2021-04-11 (34:41).
  9. Élő adás, 2017-05-19 (13:37).
  10. Ashes of Creation Forums - Former Lineage 2 PvP'er wanting to discuss PvP loopholes.
  11. 11.0 11.1 Interjú, 2021-02-07 (13:14).
  12. Interjú, 2020-07-29 (16:46).
  13. 13.0 13.1 13.2 13.3 Élő adás, 2021-01-29 (1:24:27).
  14. 14.0 14.1 Élő adás, 2018-09-27 (47:46).
  15. 15.0 15.1 15.2 Interjú, 2020-07-18 (41:54).
  16. Élő adás, 2017-11-17 (35:20).
  17. steven-corruption-gear-drop.png
  18. Interjú, 2018-05-11 (15:41).
  19. Interjú, 2017-04-27 (9:28).
  20. Élő adás, 2021-06-25 (1:15:37).
  21. Interjú, 2018-05-11 (3:43).
  22. corruption.jpg
  23. Élő adás, 2021-05-28 (1:50:50).
  24. 24.0 24.1 Élő adás, 2022-06-30 (1:14:52).
  25. 25.0 25.1 Élő adás, 2021-08-27 (1:22:56).
  26. 26.0 26.1 Élő adás, 2020-12-22 (1:13:51).
  27. Élő adás, 2017-05-15 (36:23).
  28. 28.0 28.1 Élő adás, 2022-02-25 (1:06:45).
  29. 29.0 29.1 Élő adás, 2022-04-29 (1:08:27).
  30. Élő adás, 2017-07-28 (50:22).
  31. 31.0 31.1 vaknar-gold.png