„Achievements” változatai közötti eltérés

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{{Trophy park}}
 
{{Trophy park}}
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== Cosmetic rewards ==
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{{Obtaining cosmetics}}
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=== Alpha-1 cosmetics ===
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{{Alpha-1 cosmetics}}
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=== Alpha-1 signup gift ===
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{{Alpha-1 signup gift}}
  
 
== Adaptive content ==
 
== Adaptive content ==

A lap 2018. október 29., 00:34-kori változata

Eredmények record things of note that happen in Ashes of Creation.[1]

The achievement System should record things of note so that people are able to etch their name, or their guild, in the history of the server; and mayorship would be one of those things.[1]Steven Sharif
info-orange.pngAz alábbi információk némelyikét a közelmúltban nem erősítették meg a fejlesztők, és előfordulhat, hogy nem szerepelnek a jelenlegi fejlesztési ütemtervben.
It redefines what the players will experience in an MMORPG to come into a wilderness that is devoid of really any structure outside of what the community creates themselves; and then what can be created can be changed, if they want to experience a storyline that's been seen on another server, but you're fighting a dragon because you're near a mountain and the other server's fighting a Kraken because they're near the coast and you want to fight that Kraken because of its drop table. If you want to meta it or because you just want that under your belt: to be the server first to take out that Kraken and you have yet to develop the node there, it's incumbent upon you to manifest that in the game.[6]Steven Sharif

Relics

Reliquary concept art.[7]

Each city has what's called a reliquary and the reliquary begins to spawn unique items for the citizens to take advantage of based on the performance, progression and achievements that those citizens have within the world. So if your citizens are part of downing a world boss or completing a dungeon in a record time or crafting a legendary item or whatever: all of these different types of progression paths for the cities could result in the production of a relic that exists within the reliquary.[8]Steven Sharif

Relics are achievements for a node that unlock over time. They allow node citizens to craft certain legendary items and progress in certain legendary quest lines.[9][10]

Relics are embodiments of certain types of achievements. You may have the scale of a dragon that's been defeated- the all-scale aspect of it- and from that every week a citizen might be able to derive one scale material component that can be used across a plethora of high-end types of crafting.[9]Steven Sharif
  • Relics automatically manifest in the node's reliquary when specific conditions are met by that node. For example, it may require a certain number of citizens to accomplish a particular achievement a number of times before the relic is granted to the node.[9][8]
Let's say for example there is a dragon nearby and this dragon is a large raid boss; and the number of citizens that the node has that participates in that raid the first time- if you have 30 citizens present you may not achieve the relic. And it's not a matter of capturing it at that location taking back to the city. It'll automatically manifest within the reliquary if a number of citizens accomplish a particular achievement a number of times necessary to create the relic. So if you only have 30 citizens present at that raid boss you may need to do that raid boss four or five six times in order to unlock the achievement which grants the relic in the reliquary. So it's essentially incentivizing the citizens to participate in the world events around the node.[9]Steven Sharif
The other component of relics that's important to note is that it's not just adventuring relics, these are accomplishments that span a lot of the different progression paths. So you could have accomplishments get unlocked by how many number of citizens achieve the creation of a particular type of item. You may have now an alchemical genius that is a citizen of your node and as a result there is an alchemical relic that's been granted to your reliquary in a similar fashion to the dragon.[9]Steven Sharif

Metrics

Ashes of Creation gathers tracking data to facilitate achievements, titles and other accolades on a server.[26]

Visibility of those types of things on the server help to promote a competitive atmosphere. If there is an attainable impression that you can work towards, so that others know your success, you have more drive to succeed.[26]Steven Sharif

Leaderboards

Players will be able to opt-in to track certain achievements on leaderboards, such as.[28]

Leaderboards may be seasonal.[29]

We have many dreams that we want to do with game-to-web and game-to-mobile in regards to showing stats and being making things shareable for you. We know how social media works; how sharing content with friends works. But those things will come in due time.[28]Margaret Krohn
info-orange.pngAz alábbi információk némelyikét a közelmúltban nem erősítették meg a fejlesztők, és előfordulhat, hogy nem szerepelnek a jelenlegi fejlesztési ütemtervben.

Trophy park

info-orange.pngAz alábbi információk némelyikét a közelmúltban nem erősítették meg a fejlesztők, és előfordulhat, hogy nem szerepelnek a jelenlegi fejlesztési ütemtervben.

Trophy park is an area within Town, City or Metropolis nodes that has available spots for trophies. These trophies show the character names of players who are the first to complete world bosses and dungeon bosses that were spawned as the result of the development of that particular node.[30]

  • Server announcements and achievements are designed to encourage groups to experience new content.[30]

Cosmetic rewards

Némely kinézeti cikket meg lehet szerezni játékmenet során:[31]

Lehetséges, hogy mérföldövek is adnak majd kinézeti tárgyakat.[31]

Nem minden kinézeti tárgy megszerezhető játékmenettel. Ezeket a kinézeti boltban lehet majd megvásárolni.[31]

Cash shop cosmetics will be limited in quantity, limited in time for purchase. They will be unique, but you will also have extremely difficult to gain cosmetics in game as well as unique cosmetics that look great and better... There will be a lot of cosmetics that are achievable in the game because that is a very fun aspect of MMO play.[32]Steven Sharif

Alpha-1 cosmetics

Template:Alpha-1 cosmetics

Alpha-1 signup gift

Template:Alpha-1 signup gift

Adaptive content

Alpha-1 preview pirate themed dynamic point of interest.[33]

This is actually a dynamic POI. This one will evolve as players evolve the node that it's attached to. So this is its final state.[33]Jeffrey Bard

New points of interest (such as dungeons, world bosses, and corrupted areas) spawn as nodes develop.[34][35] This content adapts to the node progression of the zone it is in.[33][36]

Certain dungeons and other points of interest across the map will all be affected by the server’s node development. Some dungeons will only be unlocked if nodes are developed to certain stages. The storyline objectives for players inside dungeons will also be dependent on the story arc paths chosen through the node system. The drop tables in area and dungeons will also be tied into the progression of certain areas. For example, let’s say that the humans have developed a node in Region A, and a storyline has opened up that leads players to inspect the ruins (dungeon) of a nearby area. And let’s say that this node was developed in a scientific (crafting) zone… Well before the node developed, this dungeon was accessible… But now the dungeon has propagated new monster assets that include a drop table catering to a crafting emphasis because of the development of that academic node. And perhaps, a new boss appears in different rooms of the dungeon that includes different adventure quest starts, like a mysterious item with a storyline that can only be progressed if a node develops to the metropolis stage in a certain region, across the world. Our system is so vast, when it comes to interconnectivity and how the world reacts to the players.[37]

Továbbiak

Hivatkozások

  1. 1.0 1.1 1.2 1.3 1.4 Élő adás, 2023-09-29 (1:05:44).
  2. 2.0 2.1 2.2 Élő adás, 2017-05-15 (44:10).
  3. Élő adás, 2020-07-25 (1:52:45).
  4. Élő adás, 2018-07-09 (47:17).
  5. Podcast, 2018-08-04 (59:23).
  6. Élő adás, 2017-05-22 (28:02).
  7. reliquary-concept.png
  8. 8.0 8.1 8.2 Interjú, 2020-07-18 (56:11).
  9. 9.0 9.1 9.2 9.3 9.4 9.5 9.6 Podcast, 2021-09-29 (10:49).
  10. Élő adás, 2018-02-09 (29:26).
  11. 11.0 11.1 Élő adás, 2022-04-29 (27:00).
  12. Élő adás, 2020-07-25 (1:22:40).
  13. Élő adás, 2020-06-26 (1:33:10).
  14. Élő adás, 2022-10-14 (52:31).
  15. Podcast, 2021-09-29 (14:21).
  16. Interjú, 2020-07-08 (57:46).
  17. Élő adás, 2020-04-30 (1:14:44).
  18. siege spoils.png
  19. steven-looting-relics.png
  20. steven-relic-trading.png
  21. Élő adás, 2020-11-08 (15:01).
  22. Élő adás, 2020-11-08 (00:49).
  23. 23.0 23.1 Élő adás, 2020-11-08 (07:58).
  24. Video, 2022-12-02 (11:11).
  25. Élő adás, 2023-02-24 (6:51).
  26. 26.0 26.1 26.2 26.3 26.4 26.5 26.6 Podcast, 2018-08-04 (1:47:21).
  27. 27.0 27.1 steven-pvp-metrics.png
  28. 28.0 28.1 28.2 28.3 28.4 28.5 28.6 Élő adás, 2023-05-31 (2:21).
  29. 29.0 29.1 29.2 Élő adás, 2017-07-18 (58:50).
  30. 30.0 30.1 Podcast, 2018-08-04 (1:35:58).
  31. 31.0 31.1 31.2 cosmetics obtaining.png
  32. Élő adás, 2018-07-09 (55:20).
  33. 33.0 33.1 33.2 33.3 33.4 33.5 33.6 Élő adás, 2021-03-26 (50:33).
  34. Élő adás, 2021-03-26 (22:53).
  35. Élő adás, 2017-11-17 (36:22).
  36. 36.0 36.1 36.2 36.3 36.4 Élő adás, 2017-11-17 (18:29).
  37. 37.0 37.1 37.2 37.3 MMOGames interview, January 2017
  38. steven-pois.png
  39. steven-dungeons.png
  40. Élő adás, 2020-07-25 (46:08).
  41. Élő adás, 2022-04-29 (40:21).
  42. jindrack-pois.png