„Classes” változatai közötti eltérés
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== Classes by archetype combination == | == Classes by archetype combination == |
A lap 2019. november 23., 23:38-kori változata
Kasztok are the combination of a primary and a secondary archetype.[2][3][4][1][5]
We have a specific terminology when referring to archetypes and classes. Classes are the combination of your secondary archetype with your primary archetype.[3] – Steven Sharif
Ahogy egy játékos halad az archetípusa fejlődésében, lehetősége lesz egy másodlagos archetípust választani, amivel augmentálja az elsődleges készségek hatásait, a másodlagos archetípus hatásaival.[4][6] Ezt az összetételt nevezzük egyszerűen kasztnak.[4][1][5]
Ha egy Fighter a Mage-et választja másodlagos archetípusként, akkor egy Spellsword lesz belőle. Ez a kombináció augmentációkat tesz elérhetővé, amiket az elsődleges készségek készségfáján lehet alkalmazni. A Fighter-ek számára elérhető a Rush képesség, amitől megrohamoznak egy célpontot; amikor elérik az említett célpontot, sebezést okoznak, és eséllyel a földhöz vágják azt. A Mage's escape augmentációt alkalmazni lehet a Rush képességen, amitől rohamozás helyett a célponthoz teleportál a karakter; ezzel a töltési időtől megszabadulva.[6]
Az összes elsődleges készségfában megtalálható készség több augmentációs opcióval is rendelkezik majd a másodlagos fából. Ezt jelenti a vízszintes fejlődés.[6]
- Az elsődleges készségekre alkalmazott augmentációk alapjaiba véve megváltoztatják a készség működését - a másodlagos archetípus/kaszt identitásához igazítva a készség hatását.[7]
- A másodlagos archetípus nem ad további készségeket.[8]
A játékos skill pontokra tesz szert ahogy felszintez. Ezekkel fejleszti a készségfából a készségeit.[9]
- Nem lesz lehetőség a készségfában lévő összes készséget teljesen felszintezni.[9]
A kaszt fejlődés nem befolyásolja egy karakter szakmai fejlődését.[10]
Icon | Archetype | Type.[11] | Role.[12] | Resource.[13][14] |
---|---|---|---|---|
Bard | Arcane | Support | - | |
Cleric | Arcane | Support | Divine Power | |
Fighter | Martial | Damage | Combat Momentum | |
Mage | Arcane | Damage | - | |
Ranger | Martial | Damage | - | |
Rogue | Martial | Damage | - | |
Summoner | Arcane | - | - | |
Tank | Martial | Tank | Courage |
Classes by archetype combination
A 8 összekombinálható archetípussal, a játékos összesen 64 kaszt között válogathat.[4][1][5]
Balancing
A hatvannégy (64) kaszt felosztható nyolc elsődleges archetípusra. Az aktív képességek egyensúlya csak erre a nyolc elsődleges archetípusra vonatkozik.[15]
- Minden archetípushoz hozzá van rendelve négy csoportnyi augmentáció. Az augmentációk egyensúlya a nyolc archetípus négy-négy augmentáció csoportján múlik.[15]
Az egyensúly egy oly fontos része a kaszt rendszernek, hogy biztosra akarunk menni, hogy van betöltendő szerep minden lehetséges kombináció számára.[16] – Steven Sharif
Nem azért csinál az ember 64 kasztot, hogy aztán csak négy legyen kihasználva.[16] – Peter Pilone
Az egyensúly az Ashes of Creation-ben "csoport orientált".[17]
Lesznek olyan viszonyok 1v1 helyzetekben, ahol az egyik kaszt egyértelműen jobb a másiknál; és itt egy kő-papír-olló dinamikának kell lennie. Azt akarjuk hogy legyen ellenszer a különböző kasztok között... Így csoport egyensúlyra fog a játékegyensúly koncentrálni, ahol ha megvan a megfelelő kaszt-változatosság egy kompozícióban, akkor igazságos lesz a játszma. Nagyon is a készségen és a stratégián fog múlni.[17] – Steven Sharif
Bizonyos másodlagos archetípusok képesek "áthidalni a rést" az ellenszerük ellen.[18]
Bizonyos archetípusok képesek kezelni a rést az ellentettjük ellen önmagukban. Például ha én egy Tank archetípus vagyok, és az ellenszerem a Mage, a Mage-et másodlagosként választva valamilyen szinten áthidalom a különbséget; és az identitásomat valamelyest abba az irányba mozgatom.[18] – Steven Sharif
Class abilities
Primary skills (class abilities) are based on a player's archetype.[22][6]
- A player may choose a secondary archetype when they reach level 25.[23][4] The player can then augment their primary skills with effects from their secondary archetype.[22][23][4][6][24]
- Outside of class-specific skills there may be a subset of universal skills, such as active block and dodge.[25]
- Class skills are not affected by the type of weapon that is equipped.[26]
- Primary skills in Alpha-2 are expected to be very different to those in Alpha-1.[27]
Siege abilities
Group summons are activated by a party leader with that ability in their class kit along with additive components from other classes that are part of the group.[29]
Up to eight players of the same primary archetype can band together to create monumental effects during a siege.[30]
- These are the types of systems that we want to put in place where groups of a single primary archetype can come together to summon these types of effects that play off of what the identity of that archetype is.[30] – Steven Sharif
Changing/switching
Primary
A player's primary archetype cannot be changed.[31][1]
When it comes to the primary archetype, that is a decision you'll want to make and you'll want to make sure it's the right decision, because it's permanent... You are going to create this identity that you can't just change on the fly. This is going to be something that you will know a person and you will know what their base archetype is and they're not just going to change from battle to battle. So that gives some consistency in the engagements and understanding reputation on the server.[31] – Steven Sharif
When players choose their primary class, it’s not just dictating how the next several hundred hours of gameplay will go... It’s only the primary class that cannot be changed. And hey, that’s what alts are for![1]
Secondary
The secondary archetype of a class may be changed, but not "on-the-fly".[32][31][33]
- The secondary class choice, which comes after some time getting used to the world of Verra, will be more fluid. If you choose the Fighter and the Rogue to make a Shadowblade, but eventually want to try your hand at Summoning to make a Bladecaller, you’ll be able to do so.[1]
- We don't want you to be able to change your secondary class or the augments you have applied out in the open. We want you to have to make a conscious choice somewhere at a NPC. The level of node necessary for that particular NPC to be available will likely be either at the Village stage or above. So, if you are far out in the wilderness exploring – and we have no instant teleportation in the world – you need to be conscientious of what your choices are; and not be able to change them on-the-fly.[34] – Steven Sharif
- Players will likely need to speak to a NPC in a Village node or above to enable them to change their secondary archetype and skill augments.[32][34]
- Respeccing adventuring skills may require travelling to a specific location rather than being able to be done on-the-fly.[37]
Class trials
There will not be a class trial system in Ashes of Creation.[38]
Racial abilities
Karakter benefits in Ashes of Creation are tied to that character's background rather than their race.[39][40]
- We want players to have the freedom to choose the race they want to play because they're excited about it, and avoid situations where players feel forced to play a specific race because of gameplay benefits.[41]
- Rasszok are not gender or class locked.[42][43]
- Race likely won't affect the artisan system.[40][44]
- Race does not affect a character's base stats.[45]
- Some classes may work better with certain races but nothing is enforced.[42]
- A player's choice of race will influence their racial augments.[43]
Stat growth
- Stats can be improved based on gear, tattoos, and other enhancements, such as socketed items.[45]
- Players will have significant agency over the allocation of their stat progression.[45]
- Felszerelés has approximately a 40-50% influence on a players overall power in the game.[46]
- Artisan profession does not affect a player's stats.[47]
- Previously it was stated that race "seeds" a player's base stats, then the primary archetype grows the base stats.[48][42][43] Any contribution by the secondary archetype was later removed.[48]
Szerepkörök
Az Ashes of Creation-ben a hagyományos szentháromság szerepkörök találhatóak meg: Tank, DPS és Támogató/Healer.[12][49]
- Bár a hagyományos szerepkörök vannak jelen, a játékos nincs az elsődleges archetípusa által korlátozva.[12][49]
- A készség augmentációk a kaszt rendszerben elérhetőek, és megengedik hogy az elsődleges archetípuson felül személyre szabd a készségeidet.[12][49][50]
- Meg van viszont a lehetőség, hogy rákoncentrálj az elsődleges archetípusodra, az általa biztosított szerepkört tovább erősítve.[12][49]
We have our eight base archetypes; and the trinity is a pretty strong influence with regards to the eight base classes. However the area in which we actually begin to play with that line between the trinity is in the secondary classes that you can pick. That's where we begin to blend those spaces and allow people a little bit of influence over their role and whether or not they fit perfectly within a particular category within the trinity.[50] – Steven Sharif
Weapons and Armor
Fegyverek and armor are not class locked, but certain classes are more efficient with certain types of weapons or armor.[51][52][53][54] Certain abilities require certain items to be equipped.[55]
- Weapons are intended to be somewhat agnostic in the sense that you can find a way for a weapon to be utilized by different classes. Not just the rogue is going to be able to use daggers. Because if you restrict equipment through that, it makes the economy more difficult to have sustainability across the market of items.[54] – Steven Sharif
- Q: We had stated that we were going to allow people to use any class combination, which would be both your archetypes together, being able to use any weapon. Do we see problems that could occur with that, for instance like a bow tank, or an orb tank or things like- will there be some strangeness there, or are there problems that you first are foreseeing in the future?
- A: We're giving a lot of flexibility to the crafters in our game. They get to help define the stat block that a particular item, weapon, or gear has; and that stat block can be relevant to any particular class or archetype combination. So in that sense the idea is, no not to see any strangeness there or not to see any elements that would dissuade a person from that customization perspective.[56] – Steven Sharif
PvX
Ashes of Creation is a PvX game. Players will naturally encounter both Pvp and PvE elements.[59][58][60][61] It is unlikely that a player could purely focus on just Pvp or just PvE.[58][57][60][61]
- Ashes is a PvX game; and so in that regard, your ability to wholesale disconnect from the PvP elements of the game are likely not going to be entirely successful. Now, does that mean that you can reduce your exposure to PvP? A hundred percent; and there are multiple play paths and progression points that players can elect instead to be more PvE focused, but by the sheer nature of risk-versus-reward, and risk including not being able to predict how other players might impact your gameplay, that is an element of the innate risk that exists in the multiplayer environment of a PvX setting. So, not everybody is going to like that and we accept that; and we're not trying to build a game that everybody is going to like, because everybody it's doing that is not going to be successful, because there're just people with different interests; and you know we accept that and we're very on the nose about what we're trying to achieve. The idea is not to create a gank fest, is not to create a grief fest. That is not what PvX is; and so because of that we have certain mechanisms and systems that govern the way players engage in PvP and the majority of those are opt-in, but there is always that element of risk that's governed by the flagging system. And so, if you're interested in that I would take a look at the Wiki and look up what flagging is, and look up what corruption is. My experience tells me- and my expectations of the system are that they will signal significantly reduce a player's exposure to non-consensual PvP, but that risk is always going to be present to some degree.[59] – Steven Sharif
- A defining principle of Ashes of Creation as a PvX game is that PvE builds the world, and Pvp changes the world.[62]
- Around 80% of the content is open-world, where healthy competition is an instigator for player friction; for potential cooperation; for the ability to yield alliances; and the political theater that comes with it. This is an intended part of the PvX game design.[63][64][65][66][67]
- There won't be separate PvE and PvP servers but some servers may be more PvP focused than others.[59][60][68]
- We're very clear with our objective and philosophy on the game and we understand that they may not appeal to everybody. But it is an important reciprocal relationship between the content that's related to PvE and the content that's related to PvP and they feed off of each other. They're catalysts for change: Their progression, their development. It's things that people can value when they see something earned and they see something lost. That elicits an emotional response from the player: That they've invested time in to either succeed or fail; and PvP allows for that element to be introduced into gameplay. And we're very clear that is our objective: That risk versus reward relationship, that achievement-based mentality. Not everybody's going to be a winner and that's okay.[67] – Steven Sharif
- There will not be different PvP and PvE gear types.[70]
Alpha-0
There was no active character creation screen in Alpha-0, but there were several options for players to choose from.[72]
- Four playable archetypes: Cleric, Mage, Ranger, Tank.[73][74]
- Two playable races: Kaelar, Empyrean.[73]
- Gender selection.[73]
Alpha-1
Alpha-1 was a testing release of the Ashes of Creation MMORPG.[81]
- World
- The Alpha-1 map (Alpha island) consists of a mainland area and several islands. This was approximately 70 km2 of playable area.[82]
- Alpha-1 takes place in the north west part of the map.[83]
- Karakter
- Fejlődés to level 15.[84][85]
- The composition of class skills or archetype skills has to tread a fine line between two roads: One we wanted to be representative of skills not just that would traditionally be found 1 through 15 but we're actually introducing some skills that might be found later, because we want to test those particular ideas and how the skill functions.[84] – Steven Sharif
- Karakter készítő (basic).[86][87][88][89]
- Fejlődés to level 15.[84][85]
- Rasszok
- 4 playable races Kaelar, Vaelune, Dünir, Empyrean.[94][87]
- A lot of times people ask well why haven't we seen the other races and stuff? We want to establish the quality bar and process with these races first and then when we move into further content production for the other races we have have those pipelines in place and we have the processes in place and we know how to approach them.[95]
- 4 playable races Kaelar, Vaelune, Dünir, Empyrean.[94][87]
- Küzdelem
- Hybrid action/tab combat.[87]
- Revamped combat systems will be rolled out during and post Alpha-1 testing.[96][97][98]
The weapon attack is an important component of the combat system, so we want to make sure that as we're doing this combat revamp that we are essentially taking into consideration player feedback and sentiment about how they want a reactive and more mobile weapon attack system.[96] – Steven Sharif
- Node-ok
- Node fejlődés to Village (színpad 3).[99][89]
- There are 9 node locations in Alpha-1.[99][100]
- Normally there would be 18-20 nodes in the same area.[101]
- A basic vassal system is in place.[99]
- The node ZOI's is larger than the final map.[102]
- Node locations are subject to change prior to Beta-1.[100]
- Gazdaság
- The economy present in Alpha-1 is not reflective of the final state of the game.[103]
- Merchant systems and player to player trading.[103][104]
- We have an economy but it's not really going to be reflective of the final how the economy is going to work. It'll work for alpha one and there'll be plenty of things to trade and buy and exchange, but it's not going to be really super representative what the final state is. So keep that in mind as well it's a stubbed-in system. It's not a complete or really finalized system at all.[103] – Jeffrey Bard
- Approximately 10 percent of the artisan system.[85][105]
- The core basics of the artisan gameplay loop is facilitated via the merchant (NPC) system.[85][105][106]
- Összegyűjtése, Feldolgozás, Ravaszkodó is expected to come online in Alpha-2 and the Betas.[105][106]
- Previously this was targeted for Alpha-1.[107][87]
- What's present in Alpha-1 doesn't even really scratch the surface for crafting.[106] – Steven Sharif
- Felszerelés
- Approximately 49 unique gear sets.[85]
- These are unique sets with different stats, but some may be similar in appearance.[85]
- Daggers (Dual weapons).[108]
- PvE
- Approximately 6 or 7 dungeons with one almost raid-level difficulty.[109]
- Two world bosses requiring party-sized groups.[109]
- One true 40 person raid boss.[109]
- Over 200 quests.[85]
- Questing is placeholder until Alpha-2.[110][87]
- Céhek.[111][87]
- Alpha-1 castle sieges and Castles are in a zone accessible via a NPC teleporter.[112][85][111][113][114][115]
- This zone includes three Elder dragon raid bosses.[85][111]
- These bosses also appear in the open world (outside the siege zone) with slightly different mechanics.[85]
- Naval content
- Hajók for "island hopping".[116][117]
- Other
- There is no instancing in Alpha-1.[112]
- UI and tutorial systems are placeholders until Alpha-2.[118][110]
Ashes of Creation Apocalypse classes
Six classes will be present in Ashes of Creation Apocalypse castle sieges and Ashes of Creation Apocalypse horde mode.[120]
- Warrior classes
- DPS classes
- Support classes
These classes relate to the trinity of classes: Tank, DPS and Support.[120][121]
- Skills/abilities are not tied specifically to weapons in castle siege mode.[122]
- It was previously stated that weapon skills are applied to augment a class' base skills.[123]
- Base class skills may be able to be selected from a host of available skills for that class based on a player's progression within that season.[123][124]
We had a little bit of an idea that we're going to explore with regards to each of the classes having a range of skills and abilities that players can customize that skill kit based on their progression within a season, let's say; and that progression can be gained from any of the modes and it would grant you the ability to customize that skill kit for the before the siege mode or the horde mode. But that's something that might come at a later date.[124] – Steven Sharif
Ashes of Creation Apocalypse classes only apply to Ashes of Creation Apocalypse castle sieges and Ashes of Creation Apocalypse horde mode.[125]
Ashes of Creation Apocalypse healing
Healing in Ashes of Creation Apocalypse will be reticle based (action targeted).[126]
- Healing skills are proximity based: Centered on self or centered on projectile impact.[127][128]
- There will be healing potion bursts (healing grenades) that will grant life to allies.[128]
- Healing is part of Class kits that come into play during the testing of Ashes of Creation Apocalypse castle sieges.[127][123]
We have a few design theories on action combat and healing to began with phase one. Part of that will be the implementation of a class system into the castle siege and horde mode of phase one. Those will be kits that play out as skills available from an action perspective. You'll be able to target in proximity, basically so positioning is going to matter. Importantly, for healers being close to the individual party members you wish to heal. Additionally, you'll have reticle based healing methods. This would be a template that could be launched in that direction as a pulse of heels or augments. So there's a lot of different systems are playing with that you'll see more of when we get to those when we get to the castle siege system and the Ashes of Creation Apocalypse horde mode.[126] – Steven Sharif
Továbbiak
Hivatkozások
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Ashes of Creation class list.
- ↑ Élő adás, 2022-10-14 (15:44).
- ↑ 3.0 3.1 Élő adás, 2020-10-30 (33:26).
- ↑ 4.0 4.1 4.2 4.3 4.4 4.5 4.6 Interjú, 2020-07-18 (1:05:04).
- ↑ 5.0 5.1 5.2
- ↑ 6.0 6.1 6.2 6.3 6.4
- ↑ February 8, 2019 - Questions and Answers.
- ↑ Élő adás, 2017-05-03 (50:50).
- ↑ 9.0 9.1 Élő adás, 2017-07-28 (19:05).
- ↑ Élő adás, 2020-07-31 (1:31:11).
- ↑ Interjú, 2020-07-29 (49:53).
- ↑ 12.0 12.1 12.2 12.3 12.4 Group dynamics blog.
- ↑ Élő adás, 2023-04-28 (1:02:04).
- ↑
- ↑ 15.0 15.1 Interjú, 2018-10-20 (2:40:17).
- ↑ 16.0 16.1 Élő adás, 2017-05-24 (35:11).
- ↑ 17.0 17.1 Podcast, 2018-04-23 (59:28).
- ↑ 18.0 18.1 Podcast, 2018-04-23 (1:01:01).
- ↑
- ↑ Élő adás, 2017-10-16 (1:00:44).
- ↑ Interjú, 2018-08-08 (22:27).
- ↑ 22.0 22.1 Élő adás, 2023-12-19 (1:20:41).
- ↑ 23.0 23.1 Élő adás, 2023-07-28 (1:04:27).
- ↑
- ↑ Élő adás, 2021-11-19 (50:38).
- ↑ Video, 2022-09-30 (17:00).
- ↑ Élő adás, 2021-09-24 (1:18:06).
- ↑ Élő adás, 2019-11-22 (41:02).
- ↑ Élő adás, 2023-01-27 (1:33:42).
- ↑ 30.0 30.1 30.2 Podcast, 2018-05-11 (49:20).
- ↑ 31.0 31.1 31.2 Interjú, 2020-07-29 (54:44).
- ↑ 32.0 32.1 32.2 Élő adás, 2022-09-30 (1:20:46).
- ↑ Élő adás, 2017-07-18 (37:43).
- ↑ 34.0 34.1 Élő adás, 2018-04-8 (PM) (20:07).
- ↑ 35.0 35.1 Élő adás, 2020-10-30 (1:06:53).
- ↑ Podcast, 2017-05-04 (17:02).
- ↑ Élő adás, 2023-12-19 (1:46:12).
- ↑ Élő adás, 2018-04-8 (AM) (21:21).
- ↑
- ↑ 40.0 40.1 Élő adás, 2023-02-24 (1:18:05).
- ↑
- ↑ 42.0 42.1 42.2 42.3 Élő adás, 2017-07-18 (35:58).
- ↑ 43.0 43.1 43.2 43.3 Élő adás, 2017-05-08 (43:30).
- ↑ Élő adás, 2020-08-28 (2:05:21).
- ↑ 45.0 45.1 45.2 Élő adás, 2023-01-27 (1:27:42).
- ↑ Interjú, 2020-07-19 (53:59).
- ↑ Élő adás, 2017-07-18 (37:25).
- ↑ 48.0 48.1 Élő adás, 2019-11-22 (1:4:56).
- ↑ 49.0 49.1 49.2 49.3 Élő adás, 2017-05-22 (46:04).
- ↑ 50.0 50.1 Interjú, 2018-10-20 (2:40:16).
- ↑ Interjú, 2023-07-09 (1:38:34).
- ↑
- ↑
- ↑ 54.0 54.1 Élő adás, 2018-05-04 (45:37).
- ↑ 55.0 55.1 55.2 55.3 Élő adás, 2018-02-09 (47:05).
- ↑ Élő adás, 2022-06-30 (55:31).
- ↑ 57.0 57.1 Video, 2018-04-16 (1:32).
- ↑ 58.0 58.1 58.2 Podcast, 2021-04-11 (38:31).
- ↑ 59.0 59.1 59.2 Élő adás, 2024-03-29 (2:27:46).
- ↑ 60.0 60.1 60.2 Élő adás, 2017-05-12 (24:52).
- ↑ 61.0 61.1 Élő adás, 2017-05-05 (33:25).
- ↑ Élő adás, 2023-08-31 (20:54).
- ↑ Élő adás, 2023-05-31 (45:47).
- ↑ Élő adás, 2023-04-07 (55:22).
- ↑ Élő adás, 2023-03-31 (1:00:16).
- ↑ Élő adás, 2022-10-28 (32:52).
- ↑ 67.0 67.1 Élő adás, 2017-06-01 (37:39).
- ↑ MMORPG Interview, 2016-12-12.
- ↑
- ↑ Élő adás, 2017-05-15 (14:05).
- ↑ 71.0 71.1 Élő adás, 2017-11-17 (14:57).
- ↑ Élő adás, 2017-09-03 (30:31).
- ↑ 73.0 73.1 73.2 Élő adás, 2017-09-03 (37:10).
- ↑ Video, 2017-08-30 (3:36).
- ↑ Élő adás, 2018-05-04 (47:57).
- ↑ Video, 2021-07-14 (0:01).
- ↑ Élő adás, 2020-10-30 (15:35).
- ↑
- ↑ Élő adás, 2021-03-26 (40:19).
- ↑ Élő adás, 2020-03-28 (54:48).
- ↑ Video, 2018-04-05 (1:01:40).
- ↑ Interjú, 2022-01-14 (3:50).
- ↑
- ↑ 84.0 84.1 Élő adás, 2021-05-28 (1:13:05).
- ↑ 85.0 85.1 85.2 85.3 85.4 85.5 85.6 85.7 85.8 Élő adás, 2021-04-30 (41:18).
- ↑
- ↑ Élő adás, 2019-07-26 (1:10:44).
- ↑ 89.0 89.1 Élő adás, 2018-09-01 (1:02:99).
- ↑ 90.0 90.1 Interjú, 2020-10-17 (53:50).
- ↑ 91.0 91.1
- ↑ Élő adás, 2020-03-28 (1:41:11).
- ↑ Interjú, 2018-10-20 (12:38).
- ↑ Interjú, 2021-06-13 (31:24).
- ↑ Élő adás, 2021-05-28 (1:48:14).
- ↑ 96.0 96.1 Élő adás, 2021-05-28 (1:14:50).
- ↑
- ↑ Video, 2021-02-26 (6:17).
- ↑ 99.0 99.1 99.2 Élő adás, 2021-03-26 (44:30).
- ↑ 100.0 100.1 Élő adás, 2020-11-30 (37:16).
- ↑
- ↑
- ↑ 103.0 103.1 103.2 Élő adás, 2021-03-26 (43:55).
- ↑ Interjú, 2018-08-08 (19:02).
- ↑ 105.0 105.1 105.2 Élő adás, 2021-03-26 (42:28).
- ↑ 106.0 106.1 106.2 Interjú, 2021-02-07 (35:30).
- ↑ Podcast, 2018-05-11 (59:25).
- ↑ Élő adás, 2020-01-30 (35:12).
- ↑ 109.0 109.1 109.2 Élő adás, 2021-03-26 (39:08).
- ↑ 110.0 110.1 Blog: Creative Director's Letter, October 16 2020
- ↑ 111.0 111.1 111.2 Video, 2021-04-30 (13:02).
- ↑ 112.0 112.1
- ↑ Blog: Creative Director's Letter, April 14 2021
- ↑ Élő adás, 2020-10-30 (20:40).
- ↑ Élő adás, 2020-08-28 (1:29:17).
- ↑ 116.0 116.1 Élő adás, 2020-11-30 (24:51).
- ↑ Élő adás, 2021-06-25 (29:09).
- ↑ Interjú, 2018-08-08 (18:55).
- ↑ 120.0 120.1 120.2 Élő adás, 2019-01-11 (41:20).
- ↑ Interjú, 2018-10-20 (11:38).
- ↑ Élő adás, 2019-11-22 (59:37).
- ↑ 123.0 123.1 123.2 Interjú, 2018-08-17 (8:16).
- ↑ 124.0 124.1 Élő adás, 2019-01-11 (58:40).
- ↑ Reddit Q&A, 2019-01-8.
- ↑ 126.0 126.1 Interjú, 2018-08-08 (19:40).
- ↑ 127.0 127.1 Interjú, 2018-08-17 (12:05).
- ↑ 128.0 128.1 Interjú, 2018-12-06 (2:04).