Küldetések
Küldetések in Ashes of Creation are divided into three main categories: Events, Commissions, and Story arc quests.[5][6][7][8]
- All three categories of quests will be available from a variety of local, hidden and discovered sources, such as commissions boards and NPC quest givers.[5][9]
- The various questing systems are intended to direct player activity toward content that affects the development of the world.[10]
- Nodes act as a hub; and one of the ways they direct player traffic is obviously through the commissions, the buy orders, things that essentially are supplying that demand of activity or action from the player; and then what the players choose to do is essentially the agency that's provided in helping to dictate how the world state will change.[10] – Steven Sharif
- Every type of quest can be shared with other players in the same party. This may be tuned based on Alpha-2 testing.[11][12]
- Story arc quests and events can be shared within a raid group.[13]
- Other types of quests, or commissions, if allowed within a raid group, may be selectively distributed with members of that raid.[13] For example: kill objectives may be shared, but drop objectives may go to the first member looting the drop.[14]
- If we do allow progression within narrative systems like a quest or commission, I think that's going to be distributed based on the number of raid or party participants. So, killing a particular monster is not going to get everybody a check mark on their progress towards killing 20. It's going to be one person's going to get that progression; and then it'll continue to the next person and so on and so forth. If we're talking about some questlines, like story arcs or events that have phases, or that have overall participation by many members then that progress can be shared at a party raid level. So there's different settings depending on what objective there is within a quest. Some of them will share, some of them will be distributed.[13] – Steven Sharif
- Certain quests, such as story arc quests, may not be able to be turned in after a node has advanced or has been destroyed.[15]
- Dialog choices within the quest UI are intended to affect gameplay, such as unlocking side quests and storylines.[16]
- Q: Will dialogue choices have any impact on the quests in regards to how NPCs respond to you or the overall outcome of that quest, or is it more just a role-playing perspective without any major impact?
- A: No. The dialogue choices are intended to provide an impact, both with the response of the NPC, it might also serve as predicates for other systems. If there are certain paths chosen within the dialogue tree it might unlock different side arcs and story lines that other players may not experience. The dialogue trees are not meaningless. They're meant to provide gameplay related context.[16] – Steven Sharif
List of quests
List of quest givers
List of quest rewards
Quest rewards are intended to be commensurate with the difficulty of the quest.[20]
- Scarcity is obviously what can drive the excitement or the dopamine response when that success is had. If something is easily attained then the importance of attaining it is obviously diminished... There will be very rare drop-table items; and we want to ensure that that scarcity is preserved so the importance of attaining the thing feels good.[20] – Steven Sharif
Alpha-1 PvE content
- There are over 200 quests in Alpha-1.[21]
- Approximately 10 percent of the artisan system will be online in Alpha-1.[22][23]
- There are approximately 49 unique gear sets obtainable in Alpha-1.[21]
- These are unique sets with different stats, but some may be similar in appearance.[21]
- There is no instancing in Alpha-1.[24]
- Approximately 6 or 7 dungeons with one almost raid-level difficulty.[25]
- Two world bosses requiring party-sized groups.[25]
- One true 40 person raid boss.[25]
- Alpha-1 castle sieges occur in a zone that is accessible via a NPC teleporter.[24][21][26][27]
- This zone includes three Elder dragon raid bosses.[21][28]
- These bosses will also appear in the open world outside the siege zone with slightly different mechanics.[21]
There's over 200 quests in the game right now. There's a bunch of dungeons. We've retooled all of the boss fights. Those dragons that you see in the siege are also in the world- part of the open-world too. There will be a slightly different- there are some extra mechanics in the siege versions versus the ones that are in the world, but there's plenty of cool things to get on both of them, so make sure you check them out and hunt them down.[21] – Jeffrey Bard
Events
Events are things that happen in Ashes of Creation as the result of development in the world.[31][32] There are several different types of events that are triggered due to certain conditions (predicates) being met.[33][34][29][35] Events are scaled to fit local, regional, and global needs.[36][8]
- Events... can be local, regional or global, and consist of boons or banes. They’re triggered based on a lot of different variables, and some may be one-off Events that occur once, and never again. If an Event is handled successfully, then something good happens to the local, regional, or global area. If it fails, then something bad befalls the local, regional or global area. They’ll relate to the overall Narrative, but don’t fall into its overall structure (for the most part). These are the things that will be written into history, and we imagine that as time grows, each server’s history will diverge more and more.[37]
- Some events incorporate random story-driven interruptions to the normal flow of the world, such as blocking off specific roadways, having a random raid boss or mobs appear unexpectedly in a zone. Some may lead to wider consequences, such as climate change, plagues, volcanic eruptions, forest fires, or other natural disasters.[38][31][39][40][41]
- There are events that lead to the spreading of corruption that players will have to fight back against. When these events occur players will need to participate to keep the intrusion on the material plane back.[42][43][44]
- Events that are taken care of successfully have positive consequences and provide rewards based on the contribution of players during the event.[45][8]
- There are certain effects that can happen in a world that does not have a proper response from the player population and that's the whole idea behind these events that can happen; that feel like these are natural world progression events if corruption starts to show itself as a response- as a push back to the player's development of nodes in the world itself.[42] – Steven Sharif
- Events that reach a fail condition can have negative consequences.[46][42][8]
- There is the ability to fail. I know that is a strange concept for a lot of us nowadays playing more modern games, but there is absolutely a way to fail.[46] – Steven Sharif
- Events have cooldowns in addition to the predicates that are required to trigger them.[46]
- Events absolutely do have cooldowns that cannot be forced to spawn repeatedly over and over again. Those cooldowns are not just something that's based on a timer, they're also predicated on certain actions occurring within the world.[47] – Steven Sharif
- If events are not triggered within a certain time period, they could occur randomly.[32]
- Some events will only be available while story arcs are in certain chapters.[48]
- There may be one-off events.[37]
- Events do not directly impact class effectiveness but there may be ancillary effects in terms of availability of equipment, enchantments or tattoos.[49]
Event types
There are a variety of different types of events that are triggered due to certain conditions (predicates) being met.[33][34][29][35]
- Calendar events.[29][51][52]
- Caravan events.[53][31]
- Monster coin events.[29][54][55]
- Narrative events.[29][56][35][8]
- Node attacks.[29][54][42]
- POI events.[29][56]
- PvP events.[29][56][57]
- Világ eseményei.[33][29][35]
Monster coin events
Monster Coins enable players to play as monsters within the monster coin event system. This ranges from playing as a horde of zombies, to becoming a massive dragon.[61][54][55]
- During a Monster Coin Event, players will be able to activate Monster Coins, allowing them to become monsters and wreak havoc! These Events can be triggered in a variety of different ways, and in some cases they may even provide cosmetic rewards.[29]
Monster coin events are system spawned events.[54][62]
- They are structured in a way to prevent groups from gaming the system.[62]
- Monster coin events are triggered by activity in the world, such as node advancement, defeating a boss or constructing certain types of buildings within a node.[63]
- Server messages appear for players in the vicinity of these dynamic events.[64]
- The player will have a number of potential objectives they can choose to attack during the event. This may include node buildings, points-of-interest, dungeon, NPC, or other open-world objective.[58]
- When you're playing as a as a monster from the monster coin use as part of an NPC event that might be targeting a node, or other some other open-world objective or POI, or dungeon, you get to participate as a monster and your focus is completing objectives that have already been prescribed as part of the event.[58] – Steven Sharif
- Drop tables are disabled for player controlled monsters.[65]
- Monster coins only allow a character to participate in events on their own server.[66]
- NPC hate lists do not affect monster coin events.[58]
The Ancients are not going to be part of the monster coin system.[67]
- Traditionally, the Ancients are not going to be part of the Monster Coin system. These are the primary antagonists of the story. From a lore perspective, and one of the reasons why they're not a part of the Monster Coin system, is because their souls have really developed almost to the point of perfection in manipulating the Essence for more corrupt uses. They haven't quite gotten there, and who knows if they ever will, but that attunes them out of the possibility: The reason why the monster coin system is possible with other creatures.[68] – Steven Sharif
Feladatok
Narrative quests
Narrative quests will focus on gameplay that reflects the story and won't contain "filler".[8]
- What you find in the Narratives category is where you’ll find most of what you might call traditional quests. Because we’re jettisoning filler, we’ll have the resources to craft a really excellent story, with gameplay that reflects the scope of that story.[8]
The world of Verra will be the same on each server, but Node-ok will develop differently. Different servers will have different narratives. Things that happen on one server may not happen on another.[70]
- The overarching narrative of Ashes of Creation is that players are the returning children of Verra but they will not be characterized individually as "saviors".[71]
We want as many people as possible to experience the main server Narrative. These will branch at different scales, but largely at the personal level. Where things change is at the Node level – different parts of the story will be unlocked based on where and when Nodes grow. Unlocking a part of the story in a certain way locks out progression of the story in a different way. You’ll see different antagonists, different NPCs, and different calls to action depending on what’s happening with the server at that time.[37]
It redefines what the players will experience in an MMORPG to come into a wilderness that is devoid of really any structure outside of what the community creates themselves; and then what can be created can be changed, if they want to experience a storyline that's been seen on another server, but you're fighting a dragon because you're near a mountain and the other server's fighting a Kraken because they're near the coast and you want to fight that Kraken because of its drop table. If you want to meta it or because you just want that under your belt: to be the server first to take out that Kraken and you have yet to develop the node there, it's incumbent upon you to manifest that in the game.[72] – Steven Sharif
Történet szálak
Történet szálak felelnek egy vagy több küldetésvonalért az Ashes of Creation-ben.[73]
- Személyes küldetésvonalak.
- Kulturális küldetésvonalak.
- Regionális küldetésvonalak.
All of the events are based around storytelling. All of the narrative quests are based around storytelling. All the organizational quests are based around storytelling. You know the game is built from a story basically, so we want to make sure that there's context and relevancy for all of the actions that you're doing in the game.[74] – Jeffrey Bard
A mindent átívelő narratíva az, hogy a játékosok Verra gyermekei, akik hosszú idő után visszatérnek oda. Nem lesz mindenki "megmentőként" kezelve.[71]
Even player driven mechanics will still have story components. There will be a reason why the player driven mechanic is available or required of the player; so every system that's created touches a story.[74] – Steven Sharif
Every stage a node develops it's unlocking narratives, storylines, it's changing the spawn population of the area around it, changing what bosses exist, it's triggering events where you may have legendary dragons attack the city. It's basically writing the story of the server based on the actions and determination of the players. So, you may experience a dungeon one month earlier and have a completely different story that relates to this location the next month, because something has changed either geopolitically or from the node standpoint.[75] – Steven Sharif
Bizonyos történetszálak a hirdetőtábla rendszerben elérhetőek. Bizonyos kritériumoknak kell megfelelni, egyes történetszállal kapcsolatos küldetések megkezdéséhez.[76]
- A polgármesterséghez bizonyos nyersanyagokra van szükség.
- Épületeknek meg kell lenniük a Node-ban.
- A szervezeteknek feladatokat kell teljesíteni.
Storyline quests
Story arc quests (Storyline quests/Narrative quests) contain objectives for each chapter of a story arc.[77][78][79][80][73][8]
- Players can progress each chapter by completing story arc quests within the timeframe that each chapter is active.[79]
- Story arcs can branch into different stories with multiple possible endings depending on the quest objectives that players complete during each chapter.[77][78][80]
- You can't really farm the quests in any meaningful way, because once you've done the quests in a chapter, that's it until the next chapter. Whether 1000 people participate or 10, the chapters will stay active for the same length of time, and as long as you participate in the clearly-marked time frame in your quest journal, you're good. The only thing that a concentrated effort can help with is influencing the narrative paths through the arcs.[48] – Skott B
- These quests stages can be failed. The ability to retry a failed quest depends on Node progression.[80]
- There will be many different quests that actually have stages of the storyline; and these stages can actually be failed. You can actually fail a storyline; which sucks when you think about it, but at the same time that risk makes your investment that much more important.[80] – Steven Sharif
- Quests may differ based on the stages of nearby nodes, seasonal influences, and events such as world bosses.[81]
- Quests involving citizens from multiple nodes are unlocked based on the alliances and other relationships between the nodes and their progression.[82]
Epic/legendary quests
Epic and Legendary quests affect the narrative of the game.[7] These quests will unlock gated content.[83]
There is a small RNG chance of looting rare and legendary items or crafting materials from mobs based on the level, status and type of mob. This also applies to harvesting resources with a gathering profession.[84]
- There is a much higher chance that materials and unique recipes are dropped that can be used to craft items of equitable value.[85][86][87]
- Legendary equipment is only dropped by Legendary world bosses.[88]
- Legendary equipment will have a roughly 6-12% improvement in base stats, subject to testing and balancing.[89]
At each stage from Gatherer to Processor to Crafter you are required to have certain prerequisites before those elite types of materials can be essentially gathered, processed, or crafted.[86] – Steven Sharif
- Gatherers must have high quality tools to gather rare resources.[86]
- Processors must have high tier processing buildings on their freehold to produce rare materials.[86]
- Crafters must also satisfy certain prerequisites to craft legendary equipment.[86]
The amount of effort needed and interdependencies across the different types of players – between raiders and PvPers and crafters and even role players and the taverns and businesses: the processors and gatherers – all of those systems will likely have a component that lends toward creating or crafting that legendary item... We want to stay away from the highly RNGd system, and instead take our multiple progression paths that we are offering the players and put the construction components for achieving these legendary items within them so it encourages communities to work together because it's going to be difficult for just one person by themselves to gather everything. Not to say that they couldn't in an economic sense, by buying those components, that's possible. But achieving them from a time investment standpoint we want it to be considerably less RNG focussed.[87] – Steven Sharif
Certain legendary items may be limited to one per server at any given time.[90][91]
- If the player character leaves the server then the item will become available for acquisition through whatever means it was acquired previously.[90]
There are absolutely legendary items and they're not items that are attained easily nor are they granted out in a volume. There might even be items that are single items that will exist on the server at any given time.[91]
A legendary weapon is easily distinguished by its visual appearance.[87]
It will be a very ornate and detailed weapon, more so than any other weapon or piece of equipment in the game. It will also include some awesome looking effects that won't too gaudy, they won't be too bright and shiny so that it doesn't look good, but they will be subtle and people will notice it and know wow that guy has this weapon.[87] – Steven Sharif
Legendary items are not intended to be temporary.[92]
- A notable exception to this is Royal mounts.[93]
The fact there is only one of them... or very very few of them depending on what it is. I think that in and of itself is a balance component right and you need to make sure that the players who are striving for those legendary things and who are devoting the time energy, resources in order to achieve them are accurately rewarded... We do not intend on having legendary items that are temporary.[92] – Steven Sharif
Discovery of legendary items will unlock further chapters of the Történet.[94]
Szerver történelem
Minden szerver történelme fel lesz jegyezve, és látható lesz a játékosok számára.[95]
We're gonna keep track of the history of the world so that we can tell people the story up to the current day. A player who's brand new, who's come in at the six-month mark can take a look at each server, what each server has done, how each server has tackled the storyline; and they can decide for themselves what community they want to join; what version of the world that they want to take part in.[95] – Jeffrey Bard
Daily quests
Daily quests will not be prevalent in Ashes of Creation.[96][97]
- We don't really have dailies.[96] – Steven Sharif
- There will not be an obligation to login each day.[97][98]
- Will likely not be RNG based.[97]
- Focused around how changes in the world relate to a player's opportunities.[97]
- Location matters due to the lack of fast travel.[97]
- I don't think those will be RNG based. Those will be probably- you will see the reward structure for those types of quests. Will they be dailies? No they won't be in the sense of what we've experienced dailies in the past where you feel so obligated to log in and like you'll miss these things. It's more gonna be focused around like how the world is changing and how the changes in the world relate to your opportunities; and then if your location's gonna matter because fast travel is not a thing, where you're located at is going to determine your the risk versus reward opportunities that are present; and then depending on the time that those occur.[97] – Steven Sharif
Grind-olás
Ismétlődő játékmenet nem lesz a szintezés része az Ashes of Creation-ben.[99]
- Nem lesznek "grind-os" küldetések.[99]
- Nem lesznek ismétlés-teli küldetés vonalak egy Dungeon során, a felszerelés megszerzéséért.[100]
- A cél viszont az, hogy több csinálni való dolog legyen, mint amire a játékosnak ideje van.[99]
Racial quests
Küldetések may be based on a character's race.[101]
Different quests may relate to who the primary cultural contributor is to a node. This won't lock out content, but will add flavor to the quests.[101]
There might even be different directories of the quest that exist for specific races, and even though you're sharing a quest to kill a boss, if you're human and I'm an elf, I will have a different arc potentially that leads in a different direction than you, even though we took the same quest; and this can relate to who the primary cultural contributor is to a node unlocking different arcs for cultures that share the primary culture of a node - not that locks out content but it gives a flavor in a different direction so that not everything is so cookie cutter.[101] – Steven Sharif
Race matters because narratives have paths that also are influenced based on the primary contributing culture to the node... If you're a Niküa and you have you're in a Niküa node that's predominantly Niküa, you're going to have certain services and/or abilities as a member of the Niküa race that other races may not have access to... They may have alternative quest lines, but they won't have specific ones. Now those specific Niküa quests will then relate to the meta-narrative that's present in the world and they'll start to direct some of that meta-narrative; and that'll be beneficial for your kind because it will unlock certain content for your race that other races haven't unlocked yet. So there is an incentive there to see progression along that line now in order to curb the progress of a dominant race.[102] – Steven Sharif
Küldetések that are race specific, title specific, or guild specific will likely be less than 10% of the total number of quests. 90% of quests should be able to be shared by everybody.[103]
NPC race
Class-specific quests
There will be class-specific quests in Ashes of Creation.[104]
There's going to be a lot of shared quests but there's also going to be class-specific quests; and the reason for that is that some classes are better at others than doing certain things and that'll play itself out through the general community quests. That's fine, but there are certain periods from a designer's perspective where you want to make an encounter be the antithesis of what a player is good at. It also gives them perspective because we have a more fluid class combination system where you can play the line in your traditional role by adding a secondary class that's different from your primary classes role. The benefit of having these class-specific quests early on especially in an archetype is that you can come to a determination and have greater experience for the things you're not good at. So you know how to progress your class in the future with the things you have access to that are different from what you're good at.'[104] – Steven Sharif
- Those Küldetések will be influenced by the player's class progression via their choice of primary and secondary archetypes.[104]
So you want to give them storyline that's relevant and make sense for them to their class progression. If I'm a fighter I should be going to a barracks and learning from this dude early on. Later on if I want to take on that mage secondary and I'm more arcane in the things I do, or more based in the essence, then yeah it makes sense for my also again for a catered quest to me that lets me focus on that route in the narrative.[105] – Steven Sharif
Szinkronszínészkedés
Az NPC-k szinkronizált köszöntéssel rendelkeznek majd.[106][107]
- Narrált küldetésvonalak jelenleg nincsenek tervben.[106]
- Később szinkront a játékhoz adni egy egészen kinézeti változtatás.[106]
Is it difficult to add voice acting later? No, it's definitely not... It's a fairly cosmetic change.[106] – Steven Sharif
Voice acting is a fun luxury to have, but it is not only a costly one, but it is also one that takes a lot of logistics.[108] – Steven Sharif
Quest driven caravans
System driven caravans (also referred to as Quest driven caravans) are system spawned caravans that are used for trade routes between nodes.[109][110][111]
- These are initiated by players with a diverse choice of routes and launch windows, making them difficult to zerg.[112]
- Initiating a caravan from one node to another will create a PvP objective that players will need to defend while it moves along its chosen route to the selected destination.[2]
- Roads will upgrade as nodes advance. Different roads will dictate the speed and type of caravan required (off road vs on road).[113]
- The caravan system is designed to be initiated by the player. Which means, information of the caravans launch time and route, should be a closely guarded secret. Routes will also be diverse, and the world is large, so it might behoove you to scout the route ahead before a launch. Fast travel in our game is also limited, which means unless the guild had knowledge of your plans before hand, it is likely that they will be unable to organize and travel to a location. As far as mass guilds securing trade routes, there is always a bigger fish in the pond. Also caravans will have limitations on carrying capacity and launch windows that will segment mulitiple caravans by several minutes, which would space out the caravans, making it difficult to "zerg" a defense.[112] – Steven Sharif
Mayoral caravans
Mayoral caravans (also referred to as Trade caravans) are launched by Mayors to obtain needed resources from other nodes.[33][109][110]
- Nodes answering these resource requests must have a trade agreement or alliance with the requesting node.[109][110][114]
- Once the requesting mayor accepts a fill order from another node, a system driven caravan is spawned to transit the goods.[109][110]
- Players can participate in helping to defend the caravan if they wish.[109]
- Trade caravans can initiate world events.[33]
- Mayors who need certain resources that either they don't have enough of, or that they're prospectively investing in: they will initiate a mayor request, and any node that sees that request on the mayoral caravan drop-down menu will have an opportunity to attempt to fulfill the trade request. In order to fulfill a trade request, a node must have a certain level of relationship with that requesting node. At a minimum it has to be a trade agreement relationship; and then there's a limited number of those trade relationships that you can have; and that scales up to eventually alliance perspective. And then, once the node requesting mayor accepts a potential fill order, then a system spawned caravan is generated and the transit is completed. Players can participate in helping to defend that or not.[109] – Steven Sharif
Mayoral quests
Escort quests
Escort quests will require different movement speeds based on the challenges being faced.[115]
There are going to be different speeds that are going to be utilized. So you might be walking through one area and then they might start running and you might have to keep up and that might be time for certain ambushes that are intended along the design path. If you don't address that ambush in a quick manner your escortee has already started running off to the next thing and now he's getting ambushed by the next thing.[115] – Steven Sharif
Quests and reputation
Good actions, such as completing buy orders, commissions, and caravan trips, can cause a character to gain positive node reputation. Bad actions taken, such as failing certain quests, may result in gaining negative reputation. This reputation is gained or lost on a per-node basis.[116][117][115]
- Whether you're a citizen or not, you can establish reputation within a node; and the way you establish that reputation is by completing buy orders, completing commissions and quests, and even completing caravan trips there or out of there. Different interactions that you would do with the node can yield you reputation within that particular node.[116] – Steven Sharif
- Node reputation applies to both node citizens and non-citizens.[116]
- Excessive negative reputation may cause a character to be deemed enemy of the state of a node.[115]
- Negative reputation may open up certain quest lines that the darker, seedier side of the world are interested in.[115]
- The more good aligned or civilization building aligned tasks that you complete, you get higher positive reputation. But if you get low or bad reputation you could be deemed enemy of the state of a node. You could be deemed a bad actor and it might raise prices for you, but it also might open up certain quest lines that the darker, seedier side of the world are interested in.[115] – Steven Sharif
Certain NPCs and node vendors will react differently to player characters based on their reputation within the node or with "factions" within the node (such as social organizations).[118][119][115][120]
- Node reputation affects access to certain node vendors, specific goods or services that they sell, and the pricing of those items.[117][115]
- Higher node reputation can unlock rarer commissions.[116]
- NPC guards will kill corrupted players on sight.[121]
- Node reputation is a separate mechanic that also deals as a predicate for the vendors that you have access to as a player. And so you can establish that node reputation by doing certain activities within the node, by progressing within certain social organizations, or certain religions within the node; and then that predicate serves as your access either to items granularly within a vendor's access table, or to just vendors as a whole. It just depends; and there's different thresholds you have to meet across different vendors.[117] – Steven Sharif
- NPCs will add a player to their hate list if that player heals, buffs or otherwise assists any player on their hate list.[122]
Soloable quests
Collection quests
There will be collection quests.[123]
Quest givers
- Quest giver NPCs in Ashes of Creation have subtle indicators rather than obvious question marks or exclamation marks. Quest givers are identified by a green shimmer on their nameplates.[6]
- Not every quest/quest-giver will originate from within a node.[125]
- Quest giver NPCs cannot be killed by players.[126][127]
- When there is an ability to kill a NPC, there should be a good reason for killing that NPC; and denying content to other players is not necessarily a good reason. So, the quest givers themselves are not killable.[126] – Steven Sharif
Quest markers
There are not going to be obvious quest markers, such as question marks and exclamation marks telling players where to turn.[128]
- There will be subtle ways that players will acquire knowledge that something is to be done in an area.[128]
Quest sponsorship
Players can sponsor quests on a bulletin board.[129]
Removing player corruption
The primary means to remove corruption is through death. Multiple deaths may be necessary to remove all corruption.[131][132]
- Dying removes a significant portion of a player's corruption score.[133]
- Gaining experience will also slowly reduce a player's corruption score.[134][135][131]
- Any experience that's gained by the player, whether it be through achievements in crafting, or in adventuring, or through other types of achievements: All of that experience goes towards your adventuring class experience gained; and then some experience can dual purpose towards professions as well. So if I reach an achievement in my crafting profession and that grants me additional experience within that profession to rank up, it will also grant the same amount of experience over in my adventuring level; and to that point, anytime you gain adventuring experience you tick away at the corruption.[134] – Steven Sharif
- A quest may be utilized to reduce the player kill (PK) count of a corrupt player in order for them to accumulate less corruption score in the future.[136][133]
- Corruption duration is reduced in military nodes.[138]
Adaptive content
New points of interest (such as dungeons, world bosses, and corrupted areas) spawn as nodes develop.[140][141] This content adapts to the node progression of the zone it is in.[139][142]
- Additional buildings will spawn.[139]
- Additional mobs will spawn.[139]
- Different antagonists/leaders with different story lines.[139][142]
- Populations will change.[142]
- Content difficulty will change.[142]
- The content may be different altogether.[142]
- Additional quest hooks.[139]
- Dungeons will be unlocked when certain nodes advance to certain stages.[8]
- Drop tables in areas and dungeons will be tied into the progression of certain areas.[8]
- POI events are events that relate to specific points-of-interest (POI).[56]
- The location of points of interest will be the same on each server, but some servers may have limited or no access to them.[145]
- Certain dungeons and other points of interest across the map will all be affected by the server’s node development. Some dungeons will only be unlocked if nodes are developed to certain stages. The storyline objectives for players inside dungeons will also be dependent on the story arc paths chosen through the node system. The drop tables in area and dungeons will also be tied into the progression of certain areas. For example, let’s say that the humans have developed a node in Region A, and a storyline has opened up that leads players to inspect the ruins (dungeon) of a nearby area. And let’s say that this node was developed in a scientific (crafting) zone… Well before the node developed, this dungeon was accessible… But now the dungeon has propagated new monster assets that include a drop table catering to a crafting emphasis because of the development of that academic node. And perhaps, a new boss appears in different rooms of the dungeon that includes different adventure quest starts, like a mysterious item with a storyline that can only be progressed if a node develops to the metropolis stage in a certain region, across the world. Our system is so vast, when it comes to interconnectivity and how the world reacts to the players.[8]
Zónák fejlődése
Dungeon-ök, Raid-ek, Világ-boss-ok, Mob-ok, Küldetések, Események, Nyersanyagok, Narratívák és további tartalmak A Node ZOI-jában sok ízben lesznek elérhetőek; de a Node fejlettsége és rassz befolyása korlátain belül.[146][147][148]
We don’t have a strictly level 25 zone. Instead, that zone might have some level 10 creatures near the road, some level 20 creatures deep in the forest, and some level 30 creatures up the mountain. These ratios will change based on the Nodes that inform them, becoming generally more dangerous as the Node grows. All this civilization attracts the attention of Things-That-Should-Not-Be. This does not mean that wilderness areas are safe, by any means. Some may be safe-er, but all will have dangers that even the most experienced traveler needs to watch out for.[37] – Steven Sharif
Theft
There will not be a theft (stealing/pickpocketing) mechanic in Ashes of Creation in regards to living players.[149][150]
- There may be quest related actions that involve some form of stealing, but not of actual items from a player's inventory, where the player is identified as the quest's target via a title or some other means.[149][151]
That emergent gameplay is obviously the objective behind how can we accommodate a non-static quest-line; and the way you do that is you can apply a flag to a title and whoever holds that title becomes the target of that quest segment. And this can change too because that title can change- different people might rise up in the ranks of different societies and organizations.[151] – Steven Sharif
- Players are not able to be robbed while occupying their player stall inside the limits of a node.[152]
There is not a theft mechanic for you to walk up to a player that's alive and steal something.[150] – Steven Sharif
Történet
Az Ashes of Creation története több részre bontható.[73]
Ezek a történet szálak egy vagy több küldetés vonal megalapozói.[73]
We're keeping lore very close to the chest and the reason for that is because it is very rich. It is diverse. It will have applications outside of just the MMORPG. We intend to take it much further, but I want it to be something that the players get to reveal themselves, that's not just handed to them and then the experience is lost. They should feel when they're experiencing this that it relates to them on a personal level.[156] – Steven Sharif
It is about mythology and discovering what truths mythologies are talking about and finding out what really happened on this world so long ago; and that's part of that discovery process; and we want people to feel that throughout the game, not just in terms of lore but in terms of the world itself .[157] – Jeffrey Bard
Screenshotok
2024-03-02 2024-03-01 2024-03-01
Továbbiak
Hivatkozások
- ↑ Video, 2020-05-31 (6:25).
- ↑ 2.0 2.1 About Ashes of Creation.
- ↑ Video, 2023-01-27 (9:43).
- ↑ Élő adás, 2023-02-24 (42:20).
- ↑ 5.0 5.1 Video, 2024-02-29 (2:19).
- ↑ 6.0 6.1 6.2 Video, 2020-05-31 (5:25).
- ↑ 7.0 7.1 Élő adás, 2017-05-15 (20:58).
- ↑ 8.00 8.01 8.02 8.03 8.04 8.05 8.06 8.07 8.08 8.09 8.10 8.11 MMOGames interview, January 2017
- ↑ Élő adás, 2021-09-24 (1:22:01).
- ↑ 10.0 10.1 Video, 2024-02-29 (13:11).
- ↑ Élő adás, 2024-02-29 (54:42).
- ↑ Élő adás, 2024-02-29 (51:51).
- ↑ 13.0 13.1 13.2 Élő adás, 2024-03-29 (2:34:43).
- ↑ Élő adás, 2024-03-29 (2:37:02).
- ↑ Élő adás, 2024-02-29 (53:58).
- ↑ 16.0 16.1 Élő adás, 2023-04-07 (1:10:08).
- ↑ 17.0 17.1 Blog: Creative Director's Letter, October 16 2020
- ↑ 19.0 19.1 Élő adás, 2023-02-24 (37:11).
- ↑ 20.0 20.1 Élő adás, 2024-02-29 (1:24:31).
- ↑ 21.0 21.1 21.2 21.3 21.4 21.5 21.6 Élő adás, 2021-04-30 (41:18).
- ↑ Élő adás, 2021-03-26 (42:28).
- ↑ Interjú, 2021-02-07 (35:30).
- ↑ 24.0 24.1
- ↑ 25.0 25.1 25.2 Élő adás, 2021-03-26 (39:08).
- ↑ Podcast, 2021-04-11 (49:40).
- ↑ Blog: Creative Director's Letter, April 14 2021
- ↑ Video, 2021-04-30 (13:02).
- ↑ 29.00 29.01 29.02 29.03 29.04 29.05 29.06 29.07 29.08 29.09 29.10 29.11 Types of Events on Verra.
- ↑ Élő adás, 2021-03-26 (23:33).
- ↑ 31.0 31.1 31.2 31.3 Podcast, 2021-04-11 (23:36).
- ↑ 32.0 32.1 Élő adás, 2017-05-03 (46:18).
- ↑ 33.0 33.1 33.2 33.3 33.4 Video, 2023-09-29 (2:59).
- ↑ 34.0 34.1 34.2 Élő adás, 2023-04-07 (37:56).
- ↑ 35.0 35.1 35.2 35.3
- ↑ Élő adás, 2022-04-29 (44:13).
- ↑ 37.0 37.1 37.2 37.3 Interview: Ashes of Creation on Building Their Virtual World, 2017-04-13.
- ↑ Élő adás, 2022-04-29 (32:29).
- ↑ Élő adás, 2020-06-26 (1:29:06).
- ↑ Our immersive world - Environments.
- ↑ Élő adás, 2017-05-08 (20:27).
- ↑ 42.0 42.1 42.2 42.3 Élő adás, 2021-06-25 (1:13:30).
- ↑ Élő adás, 2021-03-26 (50:03).
- ↑ Élő adás, 2020-11-08 (12:47).
- ↑ Video, 2023-09-29 (9:40).
- ↑ 46.0 46.1 46.2 Élő adás, 2023-09-29 (42:55).
- ↑ Élő adás, 2023-09-29 (43:47).
- ↑ 48.0 48.1 48.2
- ↑ Podcast, 2021-04-11 (54:35).
- ↑
- ↑ Élő adás, 2022-04-29 (36:51).
- ↑ Élő adás, 2017-05-10 (40:36).
- ↑ Video, 2023-10-31 (34:12).
- ↑ 54.0 54.1 54.2 54.3 Élő adás, 2022-04-29 (39:00).
- ↑ 55.0 55.1
- ↑ 56.0 56.1 56.2 56.3 Élő adás, 2022-04-29 (40:21).
- ↑ Élő adás, 2022-04-29 (41:30).
- ↑ 58.0 58.1 58.2 58.3 Élő adás, 2022-07-29 (1:20:24).
- ↑ Video, 2017-05-25 (0:02).
- ↑ IGN: Ashes of Creation first look: An MMO that lets you be the boss.
- ↑ Élő adás, 2023-06-30 (1:50:52).
- ↑ 62.0 62.1
- ↑ Élő adás, 2017-05-26 (22:19).
- ↑ Élő adás, 2017-05-03 (36:25).
- ↑ Élő adás, 2017-05-03 (35:25).
- ↑ Élő adás, 2021-06-25 (1:36:05).
- ↑ Podcast, 2020-11-15 (47:12).
- ↑ Podcast, 2020-11-15 (51:22).
- ↑ Video, 2023-03-31 (28:11).
- ↑ Élő adás, 2017-05-19 (37:03).
- ↑ 71.0 71.1 Élő adás, 2019-12-17 (1:10:30).
- ↑ Élő adás, 2017-05-22 (28:02).
- ↑ 73.0 73.1 73.2 73.3 Élő adás, 2018-01-18 (39:08).
- ↑ 74.0 74.1 Élő adás, 2019-05-30 (1:18:16).
- ↑ Video, 2018-04-05 (35:01).
- ↑ Élő adás, 2017-10-31 (29:50).
- ↑ 77.0 77.1 Élő adás, 2023-04-07 (58:39).
- ↑ 78.0 78.1 78.2 Video, 2023-03-31 (14:20).
- ↑ 79.0 79.1 Video, 2023-03-31 (12:47).
- ↑ 80.0 80.1 80.2 80.3 Interjú, 2018-10-20 (2:36:25).
- ↑ Élő adás, 2021-03-26 (1:12:51).
- ↑ Élő adás, 2020-07-25 (1:50:20).
- ↑ Élő adás, 2017-05-08 (50:32).
- ↑ Interjú, 2020-07-18 (1:00:15).
- ↑ Interjú, 2020-07-19 (8:43).
- ↑ 86.0 86.1 86.2 86.3 86.4 Interjú, 2020-07-20 (21:57).
- ↑ 87.0 87.1 87.2 87.3 Élő adás, 2018-04-8 (PM) (55:49).
- ↑ 88.0 88.1 Élő adás, 2020-07-25 (46:08).
- ↑ Élő adás, 2021-03-26 (1:02:06).
- ↑ 90.0 90.1 Élő adás, 2022-03-31 (1:15:02).
- ↑ 91.0 91.1 Élő adás, 2017-05-15 (38:08).
- ↑ 92.0 92.1 Élő adás, 2018-07-09 (25:34).
- ↑ Élő adás, 2018-04-8 (PM) (51:49).
- ↑ Élő adás, 2017-05-19 (44:18).
- ↑ 95.0 95.1 Interjú, 2018-04-20 (9:20).
- ↑ 96.0 96.1
- ↑ 97.0 97.1 97.2 97.3 97.4 97.5 Interjú, 2018-08-17 (23:47).
- ↑ Élő adás, 2017-05-30 (9:34).
- ↑ 99.0 99.1 99.2 Élő adás, 2017-05-15 (26:13).
- ↑ Interjú, 2018-08-24 (4:15).
- ↑ 101.0 101.1 101.2 Podcast, 2018-04-23 (29:56).
- ↑ Interjú, 2018-05-11 (1:00:19).
- ↑ Élő adás, 2019-07-26 (1:13:23).
- ↑ 104.0 104.1 104.2 Podcast, 2021-04-11 (44:29).
- ↑ Podcast, 2021-04-11 (46:10).
- ↑ 106.0 106.1 106.2 106.3 Interjú, 2018-10-20 (2:22:09).
- ↑ Élő adás, 2018-04-8 (AM) (25:12).
- ↑ Élő adás, 2018-04-8 (AM) (24:14).
- ↑ 109.0 109.1 109.2 109.3 109.4 109.5 Élő adás, 2023-08-31 (2:10:23).
- ↑ 110.0 110.1 110.2 110.3 110.4 Video, 2019-07-15 (2:12).
- ↑ Élő adás, 2017-07-28 (19:43).
- ↑ 112.0 112.1
- ↑ Élő adás, 2018-02-09 (45:48).
- ↑ City hall.
- ↑ 115.0 115.1 115.2 115.3 115.4 115.5 115.6 115.7 Élő adás, 2021-12-23 (1:26:36).
- ↑ 116.0 116.1 116.2 116.3 Élő adás, 2024-02-29 (57:27).
- ↑ 117.0 117.1 117.2 Élő adás, 2023-08-31 (1:06:01).
- ↑ Élő adás, 2023-07-28 (1:19:55).
- ↑ Élő adás, 2023-02-24 (1:22:04).
- ↑
- ↑ Élő adás, 2020-02-28 (1:14:38).
- ↑ Élő adás, 2017-11-17 (29:45).
- ↑ Élő adás, 2017-05-26 (48:48).
- ↑ Video, 2024-02-29 (9:21).
- ↑ Forums - Livestream Q&A 2022-08-26.
- ↑ 126.0 126.1 Élő adás, 2024-02-29 (53:17).
- ↑ Interjú, 2023-07-09 (1:32:45).
- ↑ 128.0 128.1 Élő adás, 2017-05-22 (52:39).
- ↑ Élő adás, 2017-10-31 (30:34).
- ↑ Élő adás, 2018-07-09 (20:41).
- ↑ 131.0 131.1 Interjú, 2020-07-18 (44:35).
- ↑ Interjú, 2017-04-27 (0:17).
- ↑ 133.0 133.1 Interjú, 2020-07-19 (30:51).
- ↑ 134.0 134.1 Élő adás, 2023-04-28 (1:27:18).
- ↑
- ↑
- ↑ Élő adás, 2018-06-04 (2:18).
- ↑
- ↑ 139.0 139.1 139.2 139.3 139.4 139.5 139.6 Élő adás, 2021-03-26 (50:33).
- ↑ Élő adás, 2021-03-26 (22:53).
- ↑ Élő adás, 2017-11-17 (36:22).
- ↑ 142.0 142.1 142.2 142.3 142.4 Élő adás, 2017-11-17 (18:29).
- ↑
- ↑
- ↑
- ↑ Interjú, 2020-07-19 (19:35).
- ↑ Élő adás, 2017-05-15 (30:53).
- ↑ Blog - Know Your Nodes - The Basics.
- ↑ 149.0 149.1 Interjú, 2021-02-07 (16:05).
- ↑ 150.0 150.1 Podcast, 2017-05-05 (43:05).
- ↑ 151.0 151.1 Interjú, 2021-02-07 (19:00).
- ↑ Élő adás, 2017-10-16 (59:39).
- ↑ Ashes of Creation Press Kit.
- ↑ Interview, 2016-12-7.
- ↑
- ↑ Video, 2018-04-05 (37:50).
- ↑ Video, 2018-04-05 (37:13).